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Dynamic Memory Management

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  • SynS Offline
    SynS Offline
    Syn
    retired
    wrote on last edited by
    #1

    Hi guys,

    I wanted to start off this new forum with a thread dedicated to dynamic memory management. This is pretty much a brainstorming thread to address questions like:

    • What kind of data structures do we need to establish an alpha release of our MUD? (e.g. account, descriptor, character, command, …). A list would help us establish prototypes to get off the ground.

    • What code would we need to write for most efficient memory management? In college C I learned to use free/malloc, sentience v1 uses the standard ROM recycling scheme which I'm really not sure is so good anymore.

    • Is there a way we could do things which involve long linked lists (e.g. char_list in ROM) more efficiently?

    I'll post in here some more tomorrow when I get back from work. Feel free to contribute :)

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