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  • Remort Races: Titan->Colossus

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    TieryoT
    Emtae, please stay on topic. This thread is for remort titans, and in fact, this entire board is for suggestions on the remort races. If you'd like to make suggestions for Colossi, this would be a good time to edit the post to do so. To make suggestions about the mortal races, this link should help you, as it goes to the "Adjustments - Races" forum.
  • Remort Races: Drow->Specter

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    I
    Du'ar!
  • Remort Races: Sith->Naga

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    M
    oh the egg laying thing could be bad ass if it was kinda like a land mine. Naga lays eggs. the eggs stay in the room, when another person (or mob) enters the room the eggs hatch and attack, doing relatively little damage (cause they are babys)but still, really bad ass. Oh and they could do posion damage or when the naga lays the egg they could make the sith-lings with one type of toxin. Damn that would be cool. Sorry, i'm a geek. Crawley
  • Remort Races: Vampire->Fiend

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    I
    But more specifically, it summons the undead rather than the living :P
  • Remort Races: Human->Avatar

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    NibelungN
    <quote author="Ardghal">@Ardghal: what do you mean "plane travel?"</quote> Hopes it's the "goto" command" ^_^
  • Remort Races: Elf->Seraph

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    I
    I'd still like to see Seraph changed to Ilvanir. I've said it before and I'll say it again, seraph is to humany to me to fit an Elf. As for other suggestions, I am not entirely sure at the moment. Will have to think about this some.
  • Remort Races Topics (please read)

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  • Slayer Stake skill

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    llaufL
    Umm, nobody is bitching here IMO. Like you said, you dont pk, so if your only going to quest/soul then I guess it shouldnt bother you. And I think the Imms are doing a fantastic job and i love the testport changes and I obviosly love this game, but I believe the point of these disscusions is to give feedback so the Imms know what the populous thinks.
  • Paladin/crusader skills

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  • Arena

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    MythologyM
    singles == one on one only, loser is transported to the beginning, winner is safe until reaching the beginning (allowing skulling of corpse and looting of wealth) noflee == neither party may flee boxing == neither person may use spells, scrolls, potions, or music. npk == loser actually dies and goes to void, loser gets a pk loss and winner gets a pk win. cpk == loser actually dies and leaves behind all equipment in corpse. winner only may loot the corpse and skull the corpse, also retaining a cpk win. loser gains a cpk loss. ironman == best of 3. When person dies, they are fully regen'ed naked and must wear eq. other person does not get regen'ed. person who gets 3 wins wins the iron man match.
  • Highwaymen + Hunt

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    inimicalI
    I submit that a new remort class be developed and named FUN!!!!. This class would get, well, everything. And it'd be fun.
  • Sith Toxins

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    MythologyM
    The paralysis toxin does last for far too long. 3 rounds I can see. 2 seems too little. However, the sleep toxin in the middle of combat is kinda lame. Nobody can cast sleep in combat or blackjack in combat and have it work, yet sith can. Oddly, that's not my problem with it. If a sith is to use toxins in combat, put someone to sleep, combat should not end immediately. The sith should have to flee from combat in order for it to go into effect. The reason for this is because if you attack something that is sleeping, combat starts and the sleeping person wakes up. This happens whether or not it is from sleep spell or blackjack. Since a sith knows if the toxins work but not the exact second they take place and the victim falls asleep, a sith in the rage of combat not knowing the exact time could hit the victim, waking the victim up again. This is why I feel that the sleep toxin should only take place if the sith flees after giving it.
  • "Flee-killing"

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    SynS
    <quote author="guest">@guest: Here is a section of a thread on mudconnect.com that i was active in, it sort of somes up why rules are not a good opion. Heh. That's one of Lambert's Laws. So I gotta disagree. chuckle I think players will always find the shortest path to the cheese. And they'll talk about it. You can count on it. Again this is where some admins, much like the scripting issues, waste a lot of time (and money) punishing and policing players for following their very natural and oh so human inclinations. It simply doesn't matter how smart or clever you think you are, it only takes one player finding that cheese. And then they'll wiggle their butts like bees and even your dimmest bee will be feasting on cheese regularly. :-)</quote> Much better, thanks. I think the ultimate point is that it wouldnt be a good idea to make a rule against flee kijlling as it could easily be prevented by the code… I'll do this as soon as I have time. I'm not gonna say I haven't made a temporary rule or two to prevent people from doing stuff before i fix it... but it's always with the ultimate intention of preventing it rather than punishing people for it. Just want to make sure people understand that... I think our imms have way too much good stuff to do without having to be the SS for things we could easily prevent with the code. Sorry if i got a bit defensive. I gotta go right now but I'll read over this thread again in a little bit. I think I may remove the save timer now that I think about it. The problem with validating data though is that it's kinda hard to do in C... there's no bounds checkign on arrays, etc., so if I screwed up and put a &x + 1 instead of &x + 2 it could write into someone's data and overwrite the valid flag. I'll try to think of a way around this. Meanwhile I gotta run, peace 8)
  • Cancellation

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    BalderB
    Well, seeing as how cancellation… kind of sucks atm, I could go with it targeting any one specific spell, and taking it out. But cancellation should cost its normal 20 or 25 mana, and also cost what the spell affecting them costs. This includes time, mana, and moonstone spells. People that use a moonstone to cast one of the most over costly spells in the game, slow, would make it almost pointless to use slow ever if someone can just use cancellation real fast to counter it. But making cancellation affect any spell would be worth it, even people behind spell deflection. It isn't like it would be hard to quaff a potion of spell deflection down if it is lost in battle. Just a thought. Balder
  • Maze

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  • Eq Availability for good vs for evil

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    A
    Wind knight's Boots are Anti-good, perhaps those should be changed?
  • Trample and damage

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    I
    Much better! Thanks Syn :)
  • Backstab = useless

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    P
    It does appear as if mob level affects how much damage a backstab will deal. I was getting around 375 damage with my backstab vs. Ravage, which is better, but not as powerful as normal rounds of combat.
  • Immunity

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    A
    I think the Absortion idea would be more suited for this problem. If your immune to something you absorb it and your immunities destroy it. it isnt converted to your lvl and then given to others, that sounds silly.
  • Bar/Unbar

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