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Adjustments Archive

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  • Quests? We don't need no stinkin' quests

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  • Dagger

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    MythologyM
    I thought dagger of punishment had haste.. who knows.
  • Evil vulns

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    MythologyM
    There are some things about the racial vulns that makes no sense, and the fact that the good aligned races definately have an advantage over the evil races. Of all the evil races, I think that minotaurs are the only ones that make sense. Sith shouldn't be vuln to fire, they should be vuln to cold and resistant to fire, personally.
  • Quest timer

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    SynS
    I think this problem was in my list of fixes for the update… Let me know if it's not though.
  • The Unabridged Discourse on Racial Comparison

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    llaufL
    For being old school you dont know everything myth. Thats not the weapon and im sure not telling. :)
  • Pick Lock

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    ArdghalA
    Just getting around to some of these old topics, sorry… Well failing most of the time is reasonable. Ever seen lockpicking in action in real life? Some locks can take HOURS to pick. Depends on the lock. Not to mention the possibilities of breaking your pick etc... I do rather like the idea of actual lockpicks in the game though. But that's pretty much how real lockpicking works... You're basically doing a lot of probing...
  • Damtype mixup

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  • Misbalance

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    R
    shifted slayers shouldnt be able to wear/use knuckles or gauntlets anyways.
  • Hand Usage

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  • No more than one alt on

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    SynS
    Yeah, the whole watching people with an alt thing is pretty lame I think. We try our hardest to see that sort of stuff happening as imms… unfortunately, this is one of those things you really can't prevent with code because if you limit more than one site at a time you might knock out people on the same network.
  • Favored Weapons

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    llaufL
    Although I don't see how this applies to favored weapons, I don't see why there isn't items to reduce vulnerabilities. I don't think it'd be to hard to add, but frankly I'd like to see the eq in the game have actual resistances to slash/bash/pirecing/exotic first.
  • Remort Races: Minotaur->Hell Baron

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    llaufL
    Thats a pretty interesting idea Pravus, I like it.
  • Slayers

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  • Broken and Inaccessible Things

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    NibelungN
    look at the line above your last prompt: You are mortally wounded, and will die soon, if not aided. It's neither a bug nor anything broken. You are mortally wounded, thus unable to flee.
  • Missing/incorrect helpfiles

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    MythologyM
    all of the remort races are missing as well.
  • Remort Races: Lich->Wraith

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    KillahK
    btw, I'm using killahs name, because of difficulties logging in. (he's a friend of mine who lets me use his name) baelwulf
  • Renaming the Wraith?

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    MythologyM
    A little necrophelia never hurt anyone.. especially the undead ;)
  • Remort Races: Slayer->Changeling

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    ArdghalA
    THANK YOU for bringing this up :P I have no better idea, but "the slayer" is just silly…
  • Remort Races: Dwarf->Berserker

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    ArdghalA
    how about a slightly improved berserk? maybe i'm alone in this feeling but right now dwarven berserk just isn't even CLOSE to worth the AC loss. You don't get that much of a bonus, even at level 120. (i think it's like… +12 hr and dr?)
  • Remort Races: Draconian->Dragon

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    ArdghalA
    good idea rpb. but, the bite's elemental damage should be smaller than breath damage. also, lich have rend :P i wouldn't object to dragons getting this too, but it'd need to be a different message. as it stands the current message is 'bony knuckles' or something like that.