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Spell casting success rate

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  • U Offline
    U Offline
    Upir
    registered
    wrote on last edited by
    #1

    Is it possible to make successful casts of spells reflect the percent at which one has them raised? Like if a player has a spell at 75%, it would have a 75% chance of casting successfully, instead of having a success rate of 40%.

    "The sun sucks." – Butt-head (Beavis and Butt-head Do America)

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    • I Offline
      I Offline
      Ithilidin
      registered
      wrote on last edited by
      #2

      25% is a lot of room for error. Just for a lark, I took a four sided die and rolled it 50 times. I assigned 1 as being failure, 2-4 as successes.

      1 - 18

      2 - 11

      3 - 13

      4 - 08

      36% failure rate on randomness, even though logic tells us it should be only 25%.

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      • E Offline
        E Offline
        Ertai
        retired
        wrote on last edited by
        #3

        Also, along with randomness, the intent of having a mastered skill is not to have a 0% fail-rate, but rather to have a greatly reduced fail-rate. I think 40% is exagerating a bit, but we can't do it based souly on percent.

        eRT

        "What we have done for ourselves alone dies with us; what we have done for others and the world remains and is immortal." @}~~ Albert Pike

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        • U Offline
          U Offline
          Upir
          registered
          wrote on last edited by
          #4

          You must've been bored to do that with the die. If you chose 4 as the failure, it would've resulted in a 16% failure rate. Even if the mastered spell/skill was at 99% it's still possible to get like 10 failures in a row since there'd be a 1% chance of failure with each cast. 40% was based on a 4/10 successful cast trial. :)

          "The sun sucks." – Butt-head (Beavis and Butt-head Do America)

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