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Vamp/Fiends

Scheduled Pinned Locked Moved Adjustments Archive
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  • BelexusB Offline
    BelexusB Offline
    Belexus
    registered
    wrote on last edited by
    #28

    While I hate to do it guys, I agree with Arkain on that point. The shift is insanely good, I'd trade it as well. The Sage remort class was supposed to be able to see through it anyway, that never happened.

    I also agree with Spunky how there's not very much wrong with Vampire/Fiend, however the damage from certain things is a bit much, imo. I think if you're going to change too much about vampire (for the good, as in more skills/less vulns, along those lines) then Shift will need to be toned down. It seems a bit Nazi MM'ish, but maybe having shift be only during the night, with older vampires having a larger span of time, eventually getting it for a long time, maybe 18 hours out of a 24 hour day, 9 o'clock AM to 5 o'clock PM being the "middle" of the day and hence them not being able to shift during that time. Something along those lines.

    Feel free to ream me about this issue, as I don't care very much. :) Just an idea.

    -Belexus

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    • ArdghalA Offline
      ArdghalA Offline
      Ardghal
      registered
      wrote on last edited by
      #29

      Belexus, do you mean shift, or do you mean shape? Shift is when they turn into a werewolf and claw the crap out of you. Shape is where they turn into any mob from the game.

      <color color="#4000FF">Inconceivable!</color>

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      • A Offline
        A Offline
        Arkain
        registered
        wrote on last edited by
        #30

        i agree totally with belexus, i dont think its as much as a good vs evil thing its the choice of weapons.. the glaive for exmaple does a long more then a axe of withering.. i think there vul to holy should be a little less.. or the good vs evil thing removed but the holy weapons against evil and evil weapons against good should do more damage… or something.. lemme know what u think

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        • inimicalI Offline
          inimicalI Offline
          inimical
          registered
          wrote on last edited by
          #31

          Alignment affecting damage is something that should be done away with, at least as far as pk goes. It creates many problems, and boosts the already superior neutral races into an ever higher echelon. To clarify, neutral races have access to every class, don't suffer the increased damage that good and evil races do, and aren't burdened with the caliber of vulns good or evil races do. The only one lacking in hp, mana or mv would be lich's low hp, which is completely countered by their ridiculous mana and extremely good resists. Dwarves boast a large list of resistances, racial berserk, repair, and regeneration with essentially no vulns whatsoever (drowning? uh huh). Human's have no vulns, no racial affects, and nice hp/mana/mv and base stats.

          Removing the alignment based damage modifiers would at least put everyone on a semi level field as far as damage goes, a step in the right direction.

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          • ArdghalA Offline
            ArdghalA Offline
            Ardghal
            registered
            wrote on last edited by
            #32

            I sort of agree, however, before anyone starts spewing ideas for humans, I just want to say I think they should be left alone. They should gain nothing, and lose nothing. They're supposed to be totally neutral right?

            <color color="#4000FF">Inconceivable!</color>

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            • ArdghalA Offline
              ArdghalA Offline
              Ardghal
              registered
              wrote on last edited by
              #33

              GAH!!! Don't know how that got posted so many times. Someone please fix that!

              <color color="#4000FF">Inconceivable!</color>

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              • R Offline
                R Offline
                RedRaven
                registered
                wrote on last edited by
                #34

                Simple Math Arkain..

                Ataraxia avg dam 350

                350 * 1.5 (for pk) = 525

                525 * 2 (titan vs evil) = 1050

                1050 *1.25 (holy damage) = 1312.5

                1312.5 * 1.25 (fire damage)= 1640.625

                1640.625 * 7 (possible hits for a Titan) = 11,484.375

                Ok, not quit 14K, but that was done in my head. And that is with average hits.

                Half that for sanc = 5742.1875

                That is still 1000+ more hp than I have as a maxxed Fully equipped 120 remorted Fiend.

                Now remove the 1.5 for pk.

                350 * 2 (titan vs evil) = 700

                700 * 1.25 (holy damage) = 875

                875 * 1.25 (fire damage) = 1093.75

                1093.75 * 7 (possible hits for a titan) = 7656.25

                7656.25 / 2 (for sanc) = 3828.125

                Still an outrageous amount. But Survivable for more than one round.

                Even adjusting and saying only half your attacks land.

                That is almost 2900hp per round with the pk bonus. And just over 1900 without. With the bonus that is 2 rounds and out for the vamp. Now if this happens to be taking place outside 'tween 6am and 4pm game time, add another 150 damage from the Sun per tick.

                Those numbers and the huge difference between Pk bonus as is now and what it was before should be enough to point out that the pk change "staked" Vamps but good. Especially vs Titans.

                And since PK fights that arent titan vs vamp are still lasting 15minutes. And even I have managed to last almost 10 (granted before he was able to use an Ataraxia again). The stated reason for the change. That being to shorten pk fights. Hasnt happened.

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                • A Offline
                  A Offline
                  Arkain
                  registered
                  wrote on last edited by
                  #35

                  I've listened to what everyone has been saying since I first joined Sentience and in my opinion, Arkain is a hypocritical bully of the first kind. It could just be his nature though.

                  Thats the problem u listen to whatever else saying but you dont know me… you listen to the ppl that dont like me because i fight against them, u think they will say anything good about me? :lol:

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                  • ArdghalA Offline
                    ArdghalA Offline
                    Ardghal
                    registered
                    wrote on last edited by
                    #36

                    Arkain, this isn't the appropriate place for this, but the reason people don't like you is because you're mean to them. Need I bring up the whole thing concerning you ransoming Ashlynn's stuff and then trying to get her to quest for you? Oops, just did. Anyhow that's all I have to flame about.

                    And for the record, I don't hate you, but I think you are kind of cruel to people.

                    Okay, so back on-topic… Umm... How bout them vamps?

                    <color color="#4000FF">Inconceivable!</color>

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                    • MittensM Offline
                      MittensM Offline
                      Mittens
                      registered
                      wrote on last edited by
                      #37

                      <quote author="Elmah">@Elmah:

                      Okay, so back on-topic… Umm... How bout them vamps?</quote>

                      I've heard they drink blood…

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                      • P Offline
                        P Offline
                        Pravus
                        registered
                        wrote on last edited by
                        #38

                        Remorted vampires, fiends, should gain an increased strength stat-cap, above 25, with an ability or spell or perhaps a racial affect, called "fiendish strenth". Sunlight and perhaps certain holy weapons should be able to lower this cap and weaken the Fiend…

                        Understanding requires not just a moment of perception, but a continuous awareness, a continuous state of inquiry without conclusion.

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                        • DarigaazD Offline
                          DarigaazD Offline
                          Darigaaz
                          registered
                          wrote on last edited by
                          #39

                          <quote author="Pravus">@Pravus:

                          Remorted vampires, fiends, should gain an increased strength stat-cap, above 25, …</quote>

                          hmm.. I think this sounds like a bit much of an advantage. Vamp/Fiend already has a ton going for it.

                          Sentience´s Resident Dragon

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                          • XavisX Offline
                            XavisX Offline
                            Xavis
                            registered
                            wrote on last edited by
                            #40

                            Actually, I like this idea, but a few other races should also get a boost in in the stats.

                            Mino/Titan/Vam = STR

                            Slayer/Drow = DEX

                            Humans = All stats should be maxxed at 25

                            Dwarf/Sith/Dracon = CON

                            Elf = INT

                            Lich = WIS

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                            • DarigaazD Offline
                              DarigaazD Offline
                              Darigaaz
                              registered
                              wrote on last edited by
                              #41

                              While this does sound like an interesting idea that could separate the races more (which is definitely what I want), I honestly think that at this point in time this would create more problems than it would fix.

                              Sentience´s Resident Dragon

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