Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

NodeBB

  1. Home
  2. Archives
  3. Adjustments Archive
  4. PK Changes

PK Changes

Scheduled Pinned Locked Moved Adjustments Archive
108 Posts 17 Posters 74.1k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • SynS Offline
    SynS Offline
    Syn
    retired
    wrote on last edited by
    #57

    personally i'm against a y/n message prompt, my reason being is that at that point the summon spell just becomes another gate/ nexus transfer spell except without any portals. i think the reason for summon being in PK the way it is, is for people (involved in PK combat, that is) to be able to not feel too safe in all situations because you might be moved locations rather quickly and have to defend yourself in new territory.

    outside of PK however i highly find there to be little reason in defence of higher level players capturing low level non PK players in this fashion. my idea to fix this is this: give there a certain radius ( of rooms ) about the summoner's point at which they must be away from PK zones if they want to summon a) someone non-PK or b) 20 levels lower below them. say 6-10 rooms, they would have to be at a considerable distance from some danger befor they can summon a lower level player in - and don't forget that at any point the newbie can turn nosummon on. let me know what you guys think of this solution, if it's not the most popular, i'll go with at an alternative.

    1 Reply Last reply
    0
    • inimicalI Offline
      inimicalI Offline
      inimical
      registered
      wrote on last edited by
      #58

      Beautiful, I like it.

      1 Reply Last reply
      0
      • MittensM Offline
        MittensM Offline
        Mittens
        registered
        wrote on last edited by
        #59

        I do as well, though if arena is going to be considered a PK/dangerous area then people aren't going to be able to summon to… say, the recall in Aeth. Aside from that, it sounds great.

        1 Reply Last reply
        0
        • ArdghalA Offline
          ArdghalA Offline
          Ardghal
          registered
          wrote on last edited by
          #60

          I'm for it.

          <color color="#4000FF">Inconceivable!</color>

          1 Reply Last reply
          0
          • A Offline
            A Offline
            Arkain
            registered
            wrote on last edited by
            #61

            <quote author="Mittens">@Mittens:

            I do as well, though if arena is going to be considered a PK/dangerous area then people aren't going to be able to summon to… say, the recall in Aeth. Aside from that, it sounds great.</quote>

            You couldnt summon to the arena in the first place

            1 Reply Last reply
            0
            • SynS Offline
              SynS Offline
              Syn
              retired
              wrote on last edited by
              #62

              OK, I changed it so that to summon someone 20 or lower levels below you (who doesn't have PK on), you must NOT be within 7 rooms of a dangerous area.

              Coupled with this I have added a new skill for siths called "sense danger" which allows them to sense PK areas… it's adjustable, you type danger <1-4> and if there is a PK area 1-4 rooms away, it will show you [DANGER to the <direction>] when you look in the room. It's just something to boost siths a little who need boosting.

              additionally i've cleaned up ranged code a bit and reinforced that NOBODY should be able to do any kind of ranged damage from a safe room.</direction>

              1 Reply Last reply
              0
              • JazelleJ Offline
                JazelleJ Offline
                Jazelle
                registered
                wrote on last edited by
                #63

                <quote author="Syn">@Syn:

                OK, I changed it so that to summon someone 20 or lower levels below you (who doesn't have PK on), you must NOT be within 7 rooms of a dangerous area.

                Coupled with this I have added a new skill for siths called "sense danger" ….

                additionally i've cleaned up ranged code a bit and reinforced that NOBODY should be able to do any kind of ranged damage from a safe room.</quote>

                Damn those all are great! Keep up the good work!

                The last Mystic -

                All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

                1 Reply Last reply
                0
                • ArdghalA Offline
                  ArdghalA Offline
                  Ardghal
                  registered
                  wrote on last edited by
                  #64

                  I love the results of some of these debates here. KEEP IT GOING.

                  <color color="#4000FF">Inconceivable!</color>

                  1 Reply Last reply
                  0
                  • D Offline
                    D Offline
                    Dias
                    newly_registered
                    wrote on last edited by
                    #65
                    `[*]<1527hp 1474mp 1603mv 7960835Tnl>
                    
                    Beastmaster draws the rejected bolt of vengeance from a small quiver and takes careful aim at you!
                    
                    [*]<1527hp 1474mp 1603mv 7960835Tnl> 
                    Beastmaster fires a crossbow of the titans at you!
                    Beastmaster does UNSPEAKABLE things to you!
                    You have been KILLED!!
                    
                    The Town Crier announces 'Dias has been slain by Beastmaster in the arena!'
                    Your force shield shimmers then fades away.
                    You feel yourself slow down.
                    You no longer see in the dark.
                    You feel weaker.
                    You are no longer invisible.
                    You feel solid again.
                    You no longer see invisible objects.
                    The white aura around your body fades.
                    Your skin feels soft again.
                    Your disembodied soul rises from your mutilated corpse.
                    [Dias has been KILLED at Under a Waterfall!!!]
                    You have been defeated in the arena!
                    
                    The guards drag your body back to a safe place where you awake from your slumber.` 
                    
                    Note I have sanc as you can see and -892 ac and was wearing a shield.  I think the damage really needs to be looked at.
                    
                    1 Reply Last reply
                    0
                    • SynS Offline
                      SynS Offline
                      Syn
                      retired
                      wrote on last edited by
                      #66

                      OK as far as scrolls go… I kind of agree and disagree at the same time. I agree that a scroll of dispel magic, silence, slow, or something like that is way too powerful. At the same time, what is a graceful way of deciding which spells shouldn't be scribable? Everytime I add a spell from now on am I going to have to ask myself the question of whether or not this should be scribable to a scroll?

                      Also I like the idea of interaction between players that comes from having other people scribe your scrolls from you. Having your scrolls or potions created by an alt however is cheap and shouldn't be done. Keep in mind you can burn up the persons scroll they are reciting with fireball, etc... and every spell you put on a scroll decreases the effectiveness(level) of the others. Is there any way of avoiding the problem of scrolls being too powerful without making a list of spells you can't scribe? Kill spell I think is a special case. Keep thinking on this one.

                      To prevent people from making scrolls for their alts maybe I should make it that you can't place magical items on the floor or they dissolve or something. I think this way it would be a lot easier to bust people for multiplaying their druid if they had to give it directly, what do you all think?

                      Still working on the fixing people's skills problem :>

                      1 Reply Last reply
                      0
                      • I Offline
                        I Offline
                        Ithilidin
                        registered
                        wrote on last edited by
                        #67

                        Oh! And don't forget about people auctioning to their alts :P

                        1 Reply Last reply
                        0
                        • inimicalI Offline
                          inimicalI Offline
                          inimical
                          registered
                          wrote on last edited by
                          #68

                          Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.

                          1 Reply Last reply
                          0
                          • JazelleJ Offline
                            JazelleJ Offline
                            Jazelle
                            registered
                            wrote on last edited by
                            #69

                            <quote author="Inimical">@Inimical:

                            Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.</quote>

                            while I don't mind scrolls used for npc fights between players I think they should not be allowed. You have to use the skills/spells and ablities your player has at the time in those fights. Potions I think with pk fighting should be just restricted to healing and defencive spells for the person. There are too many people using spells they don't normally have in fights.

                            Also I have noticed that tweak to range weapons for crossbow is now a count of 5 before it kicks in. That is a bit tooo long. Often now I can't pick up the bolt fast enough to prevent a mob from getting it. The ticks need to be shorten there.

                            The last Mystic -

                            All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

                            1 Reply Last reply
                            0
                            • SynS Offline
                              SynS Offline
                              Syn
                              retired
                              wrote on last edited by
                              #70

                              <quote author="Jazelle">@Jazelle:

                              <quote author="Inimical">@Inimical:

                              Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.</quote>

                              while I don't mind scrolls used for npc fights between players I think they should not be allowed. You have to use the skills/spells and ablities your player has at the time in those fights. Potions I think with pk fighting should be just restricted to healing and defencive spells for the person. There are too many people using spells they don't normally have in fights.

                              Also I have noticed that tweak to range weapons for crossbow is now a count of 5 before it kicks in. That is a bit tooo long. Often now I can't pick up the bolt fast enough to prevent a mob from getting it. The ticks need to be shorten there.</quote>
                              Is this using a quiver? Having arrows/bolts in a quiver reduces time length by 1/2. I realise there's some bugginess with the quiver that needs to be fixed though (like not being able to put arros in them, etc).. working on this.

                              1 Reply Last reply
                              0
                              • inimicalI Offline
                                inimicalI Offline
                                inimical
                                registered
                                wrote on last edited by
                                #71

                                The tweak to archery time in combat substantially reduces its usefulness while levelling. Not sure if that was part of the plan or not.

                                1 Reply Last reply
                                0
                                • MittensM Offline
                                  MittensM Offline
                                  Mittens
                                  registered
                                  wrote on last edited by
                                  #72

                                  <quote author="Arkain">@Arkain:

                                  <quote author="Mittens">@Mittens:

                                  I do as well, though if arena is going to be considered a PK/dangerous area then people aren't going to be able to summon to… say, the recall in Aeth. Aside from that, it sounds great.</quote>

                                  You couldnt summon to the arena in the first place</quote>

                                  Those three dots are called an ellipsis, and sometimes in the English language they can be used to indicate an example of an omitted list of ideas. Thus, I was not saying that you cannot summon to an arena, I was saying that you cannot summon to recall in Aeth because it's really close to the arena. Got literacy?

                                  1 Reply Last reply
                                  0
                                  • JazelleJ Offline
                                    JazelleJ Offline
                                    Jazelle
                                    registered
                                    wrote on last edited by
                                    #73

                                    <quote author="Syn">@Syn:

                                    <quote author="Jazelle">@Jazelle:

                                    <quote author="Inimical">@Inimical:

                                    Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.</quote>

                                    while I don't mind scrolls used for npc fights between players I think they should not be allowed. You have to use the skills/spells and ablities your player has at the time in those fights. Potions I think with pk fighting should be just restricted to healing and defencive spells for the person. There are too many people using spells they don't normally have in fights.

                                    Also I have noticed that tweak to range weapons for crossbow is now a count of 5 before it kicks in. That is a bit tooo long. Often now I can't pick up the bolt fast enough to prevent a mob from getting it. The ticks need to be shorten there.</quote>
                                    Is this using a quiver? Having arrows/bolts in a quiver reduces time length by 1/2. I realise there's some bugginess with the quiver that needs to be fixed though (like not being able to put arros in them, etc).. working on this.</quote>

                                    Yep I have a small quiver they are put into.

                                    The last Mystic -

                                    All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

                                    1 Reply Last reply
                                    0
                                    • I Offline
                                      I Offline
                                      Ithilidin
                                      registered
                                      wrote on last edited by
                                      #74

                                      You don't need to put them in the quiver for it to get the half bonus. I had 50 arrows in my inventory and all fired just by wearing the quiver and nothing in it.

                                      1 Reply Last reply
                                      0
                                      • inimicalI Offline
                                        inimicalI Offline
                                        inimical
                                        registered
                                        wrote on last edited by
                                        #75

                                        It would be handy if the shoot command defaulted to the mob/player you're are currently fighting if used in combat, like bash, kick, etc. Good going on fixing the "mobs don't attack when you shoot them" bug too.

                                        1 Reply Last reply
                                        0
                                        • SynS Offline
                                          SynS Offline
                                          Syn
                                          retired
                                          wrote on last edited by
                                          #76

                                          <quote author="Inimical">@Inimical:

                                          It would be handy if the shoot command defaulted to the mob/player you're are currently fighting if used in combat, like bash, kick, etc. Good going on fixing the "mobs don't attack when you shoot them" bug too.</quote>
                                          OK, seems like you guys have pointed out a few good bugs to fix with shoot (i.e. if you quiver is empty and you wear it, it still gives you the bonus if it finds arrows in your inv).

                                          Also yeah I have made it so if you shoot mobs they get pissed and come after you :> They don't come after you instantly, and can lose track and go back to where they are if you get far enough away and get to a safe room… should make things more things more interesting 8)

                                          Also it makes the hide command useful (if you hide for a sec successfully, then mobs will stop chasing you)

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          Powered by NodeBB | Contributors
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups