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PK Changes

Scheduled Pinned Locked Moved Adjustments Archive
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  • ArdghalA Offline
    ArdghalA Offline
    Ardghal
    registered
    wrote on last edited by
    #64

    I love the results of some of these debates here. KEEP IT GOING.

    <color color="#4000FF">Inconceivable!</color>

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    • D Offline
      D Offline
      Dias
      newly_registered
      wrote on last edited by
      #65
      `[*]<1527hp 1474mp 1603mv 7960835Tnl>
      
      Beastmaster draws the rejected bolt of vengeance from a small quiver and takes careful aim at you!
      
      [*]<1527hp 1474mp 1603mv 7960835Tnl> 
      Beastmaster fires a crossbow of the titans at you!
      Beastmaster does UNSPEAKABLE things to you!
      You have been KILLED!!
      
      The Town Crier announces 'Dias has been slain by Beastmaster in the arena!'
      Your force shield shimmers then fades away.
      You feel yourself slow down.
      You no longer see in the dark.
      You feel weaker.
      You are no longer invisible.
      You feel solid again.
      You no longer see invisible objects.
      The white aura around your body fades.
      Your skin feels soft again.
      Your disembodied soul rises from your mutilated corpse.
      [Dias has been KILLED at Under a Waterfall!!!]
      You have been defeated in the arena!
      
      The guards drag your body back to a safe place where you awake from your slumber.` 
      
      Note I have sanc as you can see and -892 ac and was wearing a shield.  I think the damage really needs to be looked at.
      
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      • SynS Offline
        SynS Offline
        Syn
        retired
        wrote on last edited by
        #66

        OK as far as scrolls go… I kind of agree and disagree at the same time. I agree that a scroll of dispel magic, silence, slow, or something like that is way too powerful. At the same time, what is a graceful way of deciding which spells shouldn't be scribable? Everytime I add a spell from now on am I going to have to ask myself the question of whether or not this should be scribable to a scroll?

        Also I like the idea of interaction between players that comes from having other people scribe your scrolls from you. Having your scrolls or potions created by an alt however is cheap and shouldn't be done. Keep in mind you can burn up the persons scroll they are reciting with fireball, etc... and every spell you put on a scroll decreases the effectiveness(level) of the others. Is there any way of avoiding the problem of scrolls being too powerful without making a list of spells you can't scribe? Kill spell I think is a special case. Keep thinking on this one.

        To prevent people from making scrolls for their alts maybe I should make it that you can't place magical items on the floor or they dissolve or something. I think this way it would be a lot easier to bust people for multiplaying their druid if they had to give it directly, what do you all think?

        Still working on the fixing people's skills problem :>

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        • I Offline
          I Offline
          Ithilidin
          registered
          wrote on last edited by
          #67

          Oh! And don't forget about people auctioning to their alts :P

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          • inimicalI Offline
            inimicalI Offline
            inimical
            registered
            wrote on last edited by
            #68

            Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.

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            • JazelleJ Offline
              JazelleJ Offline
              Jazelle
              registered
              wrote on last edited by
              #69

              <quote author="Inimical">@Inimical:

              Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.</quote>

              while I don't mind scrolls used for npc fights between players I think they should not be allowed. You have to use the skills/spells and ablities your player has at the time in those fights. Potions I think with pk fighting should be just restricted to healing and defencive spells for the person. There are too many people using spells they don't normally have in fights.

              Also I have noticed that tweak to range weapons for crossbow is now a count of 5 before it kicks in. That is a bit tooo long. Often now I can't pick up the bolt fast enough to prevent a mob from getting it. The ticks need to be shorten there.

              The last Mystic -

              All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

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              • SynS Offline
                SynS Offline
                Syn
                retired
                wrote on last edited by
                #70

                <quote author="Jazelle">@Jazelle:

                <quote author="Inimical">@Inimical:

                Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.</quote>

                while I don't mind scrolls used for npc fights between players I think they should not be allowed. You have to use the skills/spells and ablities your player has at the time in those fights. Potions I think with pk fighting should be just restricted to healing and defencive spells for the person. There are too many people using spells they don't normally have in fights.

                Also I have noticed that tweak to range weapons for crossbow is now a count of 5 before it kicks in. That is a bit tooo long. Often now I can't pick up the bolt fast enough to prevent a mob from getting it. The ticks need to be shorten there.</quote>
                Is this using a quiver? Having arrows/bolts in a quiver reduces time length by 1/2. I realise there's some bugginess with the quiver that needs to be fixed though (like not being able to put arros in them, etc).. working on this.

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                • inimicalI Offline
                  inimicalI Offline
                  inimical
                  registered
                  wrote on last edited by
                  #71

                  The tweak to archery time in combat substantially reduces its usefulness while levelling. Not sure if that was part of the plan or not.

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                  • MittensM Offline
                    MittensM Offline
                    Mittens
                    registered
                    wrote on last edited by
                    #72

                    <quote author="Arkain">@Arkain:

                    <quote author="Mittens">@Mittens:

                    I do as well, though if arena is going to be considered a PK/dangerous area then people aren't going to be able to summon to… say, the recall in Aeth. Aside from that, it sounds great.</quote>

                    You couldnt summon to the arena in the first place</quote>

                    Those three dots are called an ellipsis, and sometimes in the English language they can be used to indicate an example of an omitted list of ideas. Thus, I was not saying that you cannot summon to an arena, I was saying that you cannot summon to recall in Aeth because it's really close to the arena. Got literacy?

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                    • JazelleJ Offline
                      JazelleJ Offline
                      Jazelle
                      registered
                      wrote on last edited by
                      #73

                      <quote author="Syn">@Syn:

                      <quote author="Jazelle">@Jazelle:

                      <quote author="Inimical">@Inimical:

                      Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.</quote>

                      while I don't mind scrolls used for npc fights between players I think they should not be allowed. You have to use the skills/spells and ablities your player has at the time in those fights. Potions I think with pk fighting should be just restricted to healing and defencive spells for the person. There are too many people using spells they don't normally have in fights.

                      Also I have noticed that tweak to range weapons for crossbow is now a count of 5 before it kicks in. That is a bit tooo long. Often now I can't pick up the bolt fast enough to prevent a mob from getting it. The ticks need to be shorten there.</quote>
                      Is this using a quiver? Having arrows/bolts in a quiver reduces time length by 1/2. I realise there's some bugginess with the quiver that needs to be fixed though (like not being able to put arros in them, etc).. working on this.</quote>

                      Yep I have a small quiver they are put into.

                      The last Mystic -

                      All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

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                      • I Offline
                        I Offline
                        Ithilidin
                        registered
                        wrote on last edited by
                        #74

                        You don't need to put them in the quiver for it to get the half bonus. I had 50 arrows in my inventory and all fired just by wearing the quiver and nothing in it.

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                        • inimicalI Offline
                          inimicalI Offline
                          inimical
                          registered
                          wrote on last edited by
                          #75

                          It would be handy if the shoot command defaulted to the mob/player you're are currently fighting if used in combat, like bash, kick, etc. Good going on fixing the "mobs don't attack when you shoot them" bug too.

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                          • SynS Offline
                            SynS Offline
                            Syn
                            retired
                            wrote on last edited by
                            #76

                            <quote author="Inimical">@Inimical:

                            It would be handy if the shoot command defaulted to the mob/player you're are currently fighting if used in combat, like bash, kick, etc. Good going on fixing the "mobs don't attack when you shoot them" bug too.</quote>
                            OK, seems like you guys have pointed out a few good bugs to fix with shoot (i.e. if you quiver is empty and you wear it, it still gives you the bonus if it finds arrows in your inv).

                            Also yeah I have made it so if you shoot mobs they get pissed and come after you :> They don't come after you instantly, and can lose track and go back to where they are if you get far enough away and get to a safe room… should make things more things more interesting 8)

                            Also it makes the hide command useful (if you hide for a sec successfully, then mobs will stop chasing you)

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                            • R Offline
                              R Offline
                              RedRaven
                              registered
                              wrote on last edited by
                              #77

                              Arkain has a few scratches.

                              • <7500mv>3800/3800hp 3574/3574mp 3838/3838mv

                                10301004tnl 175/640lb 087

                                You block Arkain's attack with your shield.

                                Arkain's slash devastates you.

                                Arkain's slash devastates you.

                                Arkain's slash maims you!

                                Arkain's slash maims you!

                                You nimbly backflip away from Arkain's attack.

                                Arkain parries your attack.

                                Arkain nimbly backflips away from your attack.

                                Arkain nimbly backflips away from your attack.

                                Arkain begins attacking Rochester!

                                Arkain dodges Rochester's attack.

                                Rochester's pound injures Arkain.

                                Rochester's pound injures Arkain.

                                Arkain nimbly backflips out of Rochester's attack.

                                Rochester[100%]

                                Arkain has a few scratches.

                                • <7500mv>2805/3800hp 3574/3574mp 3835/3838mv

                                Four successful hits and 1k damage thru sanc and -800ac? That is averaging 250 a hit. Excessive even with an ataraxia, and this wasnt an ataraxia if it was slash. This coupled with only 2 of my defenses triggering and 5 of his is BS in my opinion.

                                This was only one round but the whole fight went this way. My defense choices are as many as his (at least) and all mastered. Only 12 levels different should not make that big a difference in defenses triggering.

                                FYI, not a pick on Arkain post, just happened to be who I was fighting, would be upset whomever it was.

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                              • A Offline
                                A Offline
                                Arkain
                                registered
                                wrote on last edited by
                                #78

                                <quote author="RedRaven">@RedRaven:

                                Arkain has a few scratches.

                                • <7500mv>3800/3800hp 3574/3574mp 3838/3838mv

                                  10301004tnl 175/640lb 087

                                  You block Arkain's attack with your shield.

                                  Arkain's slash devastates you.

                                  Arkain's slash devastates you.

                                  Arkain's slash maims you!

                                  Arkain's slash maims you!

                                  You nimbly backflip away from Arkain's attack.

                                  Arkain parries your attack.

                                  Arkain nimbly backflips away from your attack.

                                  Arkain nimbly backflips away from your attack.

                                  Arkain begins attacking Rochester!

                                  Arkain dodges Rochester's attack.

                                  Rochester's pound injures Arkain.

                                  Rochester's pound injures Arkain.

                                  Arkain nimbly backflips out of Rochester's attack.

                                  Rochester[100%]

                                  Arkain has a few scratches.

                                  • <7500mv>2805/3800hp 3574/3574mp 3835/3838mv

                                  Four successful hits and 1k damage thru sanc and -800ac? That is averaging 250 a hit. Excessive even with an ataraxia, and this wasnt an ataraxia if it was slash. This coupled with only 2 of my defenses triggering and 5 of his is BS in my opinion.

                                  This was only one round but the whole fight went this way. My defense choices are as many as his (at least) and all mastered. Only 12 levels different should not make that big a difference in defenses triggering.

                                  FYI, not a pick on Arkain post, just happened to be who I was fighting, would be upset whomever it was.

                                  ataraxia were changed, and it was on xtrasp not redraven…... and i have 130hitroll and 100 damrolll and you were mounted so u only get a couple defenses.. and u were faerie fired so u had lke -600 armor</quote>

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                                • I Offline
                                  I Offline
                                  Ithilidin
                                  registered
                                  wrote on last edited by
                                  #79

                                  <quote author="Inimical">@Inimical:

                                  It would be handy if the shoot command defaulted to the mob/player you're are currently fighting if used in combat, like bash, kick, etc. Good going on fixing the "mobs don't attack when you shoot them" bug too.</quote>

                                  I would love it if smite did this as well.

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                                  • XavisX Offline
                                    XavisX Offline
                                    Xavis
                                    registered
                                    wrote on last edited by
                                    #80

                                    With Draconians, I think their breathe skills need a drastic uppage in damage that is directly linked to their level. (Around the damage bows and arrows give)

                                    The higher in level the Dracons get, the more damage their breathe does and the more mv it saps.

                                    Of course, there should be some downtime before you're able to use it again :P

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                                    • XavisX Offline
                                      XavisX Offline
                                      Xavis
                                      registered
                                      wrote on last edited by
                                      #81

                                      There's also something else I wanna add that could really be a great help to pk and basically fighting in general.

                                      Timers.

                                      Commence the groaning :P I know Materia Magica used timers, but I didn't feel they used in the best way possible.

                                      I believe that if spells had a downtime, according to how powerful/effective it is, it would help alot in balancing.

                                      What I don't think timers should be used for is physical commands. I think the lag works fine. Think about it, after you bash into someone, you're gonna need a few seconds to regain your balance before you're able to attack again. You'll need even more time if you miss the bash.

                                      That's all I have for now.

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                                      • R Offline
                                        R Offline
                                        RedRaven
                                        registered
                                        wrote on last edited by
                                        #82

                                        Yes it was on Xtrasp. Yes I was mounted all I lose is dodge, that still leaves me acro, shield block and parry. No I was not faerie fired that was the very first round. Plus you never in the whole fight cast faerie fire. And ataraxia's were dropped, not upped. But like I said that wasnt an ataraxia cuz it was slash not holy fire. Ataraxia's are still the highest one handed in the game. And the only twohanded I know that are more are not slash damage either (my guess is a tainted sword). Anyways 1K damage thru sanc and all protective spells on 4 hits is outrageous. Especially when that is only half (roughly) of what it is possible to hit. Anyways, I guess it could have been "lucky" rolls but it seemed to go thru out the fight.

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                                        • I Offline
                                          I Offline
                                          Ithilidin
                                          registered
                                          wrote on last edited by
                                          #83

                                          This will take a bit of damage work, or a new spell to compensate, but since people are complaining about sanctuary, change the affect of it.

                                          Instead of reducing damage, give it the opportunity to block combat vs a saving throw of some sort. If failed, then combat will not ensue. Uf successful, then both players sanctuaries are removed. The attackers for their aggressive nature, the defender for it being breached. This could block all attempts at combat: shoot, kill, blackjack, backstab, but offensive spells/music will always get through it to start combat. Naturally, if a high level player cast it, then it will be harder to get through than if you gained it via an item, most of the time.

                                          To compensate for damage reduction loss, give a spell or something called damage ward, that will drop damage done, like sanctuary did, just not as high.

                                          Also, I'd like to see wind of confusion changed. From what I have heard, it is supposed to be a hands of wind for the game, but I am not sure as I have never seen it do anything except give an echo when I cast it. Have it, when cast, change the room into a dizzy room, which would allow those with deception, or perhaps just the caster, to detect and move to the true exit(s) of the room without difficulty. Have the effect last a tick or two, at most.

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