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Mobile FIGHT Triggers

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  • NibelungN Offline
    NibelungN Offline
    Nibelung
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    wrote on last edited by
    #1

    Ok, in a mobile's fight trigger, I'd like the armaments the opponent is using set on $o and $p.

    $o - opponent's primary weapon (if vnum is zero, they are unarmed)

    $p - secondary weapon/shield (if vnum is zero, then neither is used)

    Also, in the HIT trigger if/when it's added:

    $o - the weapon that HIT them (be it melee or ranged)

    $p - shield of opponent (vnum == 0 if they have no shield or the weapon is ranged)

    if vnum $o is zero, then it was hand-to-hand damage.

    The reason for all this is that things can be done based on the weapon(s) used. Even the shield can be manipulated. For instance, if the mob does a block/counter and bashes the shield.

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