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  5. August '06

August '06

Scheduled Pinned Locked Moved Changes
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  • TieryoT Offline
    TieryoT Offline
    Tieryo
    wrote on last edited by
    #1

    ALL:

    2006-08-03

    –-

    • Reenabled the old weather command for now.

    2006-08-14


    • Fixed display of names shown during challenges. No more 'a Slayer'.

    • Stats are now handled properly up to 50, further changes on the way.

    • Quest complete will no longer show "Quest Point Bonus" unless one is active.

    • Multiclassing will now properly activate double experience as it did before.

    • Fixed reckoning double.

    Note: During a reckoning, experience boost timers will continue to drop.

    Right now, reckoning boosts do NOT stack with experience boosts.

    IMM:

    2006-08-03

    • Added areaflag2 "Ruins", this shows up as Ruins on who.

    • Added area flag "no_recall" to go along with no_map and dark. This sets an entire area as recall, restricting all the same things that the room flag "no_recall" would do.

    • Fixed object2 flag "no_loot", on a pc, this acts as the no_uncurse flag, on an npc, as the inventory flag.

    • Gtransfer scripts will no longer transfer group members who are not standing. If you want a script to transfer everyone in a group regardless of position, add 'all' to the end (this may need changed, adding various positions in addition to 'all').

    • Wiznet now displays player names properly (it was displaying the short desc of shaped players in mobkill/pkill wiznet messages)

    • Fixed display of immortal flags, if none was set (this fixes alignment, not " (null)" on freshly minted imms).

    • Minor cosmetic fixes.

    2006-08-14


    • Added a reckoning timer to the time command. If a reckoning is active, we will see how much time is remaining.

    • Adjusted max number of nested ifchecks from 12 to 24

    • Adjusted max number of nested script calls from 5 to 15

    The pig go.

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    • SynS Offline
      SynS Offline
      Syn
      retired
      wrote on last edited by
      #2

      One thing we forgot to changelog added here for completeness:

      Shifted players will get bonuses (AC, stat boosts, and hr/dr) for each remort class as well on top of each mort class.

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