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Dispel magic

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  • A Offline
    A Offline
    Arkain
    registered
    wrote on last edited by
    #1

    i think that dispel magic needs to be changed because it is still the only good spell for pk, we ethier need to lower the power of sanc and higher armor resistance.. or change the way dispel magic, dispels spells.. like only dispels 1 spell in pvp or something, im not sure… lemme know what you think

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    • inimicalI Offline
      inimicalI Offline
      inimical
      registered
      wrote on last edited by
      #2

      Totally agree. Tone down sanc and fix dispel so it doesnt hit almost every affect you have.

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      • ArdghalA Offline
        ArdghalA Offline
        Ardghal
        registered
        wrote on last edited by
        #3

        Also agree.

        <color color="#4000FF">Inconceivable!</color>

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        • BelexusB Offline
          BelexusB Offline
          Belexus
          registered
          wrote on last edited by
          #4

          I think each spell has to have a sort of vulnerability to dispel magic, and sanctuary and other important, powerfull spells like that can have a higher resistance to it, also maybe have a cap on the max affects dispelled at once, like maybe 3 or 4.

          -Belexus

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          • A Offline
            A Offline
            Arkain
            registered
            wrote on last edited by
            #5

            <quote author="Belexus">@Belexus:

            I think each spell has to have a sort of vulnerability to dispel magic, and sanctuary and other important, powerfull spells like that can have a higher resistance to it, also maybe have a cap on the max affects dispelled at once, like maybe 3 or 4.</quote>

            then dispeling high lvl mobs would be almost impossible

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            • inimicalI Offline
              inimicalI Offline
              inimical
              registered
              wrote on last edited by
              #6

              I don't think there should be a spell by spell breakdown of which is more or less vulnerable to being dispelled. The level of the affect, the level of the dispel magic, and whatever save mods there are (unsure what these may be, i'd imagine racial magic resistance and spell shield would play a part though) should probably be sufficient.

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              • SynS Offline
                SynS Offline
                Syn
                retired
                wrote on last edited by
                #7

                <quote author="Inimical">@Inimical:

                I don't think there should be a spell by spell breakdown of which is more or less vulnerable to being dispelled. The level of the affect, the level of the dispel magic, and whatever save mods there are (unsure what these may be, i'd imagine racial magic resistance and spell shield would play a part though) should probably be sufficient.</quote>
                It would be overkill I think… and pretty good guess inimical - those are pretty much the things it depends on.

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                • XavisX Offline
                  XavisX Offline
                  Xavis
                  registered
                  wrote on last edited by
                  #8

                  Am I the only one that feels that level shouldn't matter when it comes to spells? Only spell resistance! (Which would mean we need a Spell Resitance meter or something) .02

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                  • BelexusB Offline
                    BelexusB Offline
                    Belexus
                    registered
                    wrote on last edited by
                    #9

                    It's just too easy to hit someone with a full dispel, or close. I cast it once all their shit is gone in one go. That is too easy.

                    And Arkain as to that quote, I mean for PVP battles only, not mobs. Mob dispelling is fine as it is.

                    -Belexus

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