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Class Switching

Scheduled Pinned Locked Moved Suggestions Archive
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  • T Offline
    T Offline
    Tone
    registered
    wrote on last edited by
    #21

    I didn't see anyone mention to rp factor about all this. If you think about it like you said everyone has all four classes as it is now. You and a friend play and one could solely be a spellcaster whereas the other solely a warrior/thief classes and it would make interesting forms and add a little bit or a lot to the playing experience. I think it would encourage people to form. After all someone who is all mage or warrior is not going to go kill some supermobs solo with just one set of classes. I don't know if i explained it right but I tihnk you guys understand. Just think of the rp it could encourage

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    • I Offline
      I Offline
      Ithilidin
      registered
      wrote on last edited by
      #22

      This is by no means complete, balanced, anatomically correct or anything like that. It is meant to display what I had meant from my previous post. Some adjustments were made as stated. It is also based on that there will still be three classes per class, with an open ended fourth.

      feign - This skill I took away from classes because I feel that it should be more of a vampire or lich skill. I could see it as a thief skill

      healing hands - This skill I took from mage class since the help file says it is a cleric spell

      light shroud - Due to their holiness, I took this from the mage class as well and gave it to cleric

      enchant armor - Being as they are good with the arcane, mages should naturally get this

      enchant weapon - See enchant armor

      enchant artifact - Not a spell, but should be for mages. Allows them to enchant jewelry and artifacts. Third class spell.

      scrolls - Due to their magical nature, clerics and mages get this early. Thieves, after having spent time around such things, pick it up late in their career.

      wands - Too magical for anyone but mages to understand how to use.

      staves - Given to clerics and mages for their arcane abilities.

      recall - remove the move cost from word of recall and leave it on recall

      [global skills]:

      hand to hand

      recall

      single weapon style

      [mage skills]:

      First class:

      armor

      burning hands

      cancellation

      chill touch

      colour spray

      dagger

      faerie fire

      infravision

      magic missile

      quarterstaff

      scrolls

      shield

      shocking grasp

      stone skin

      weaken

      Second class:

      acid blast

      blindness

      charm person

      control weather

      death grip

      dispel magic

      earthquake

      energy drain

      entrap

      fireball

      fireproof

      fly

      giant strength

      haste

      lightning bolt

      locate object

      lore

      inferno

      invisibility

      pass door

      sleep

      staves

      summon

      wands

      Third class:

      afterburn

      animate dead

      chain lightning

      channel

      dispel room

      electrical barrier

      gate

      improved invisibility

      kill

      mass invis

      nexus

      raise dead

      room shield

      silence

      slow

      starflare

      summon

      web

      [cleric skills]:

      First class:

      armor

      bless

      cause serious

      continual light

      create food

      create rose

      create water

      cure serious

      detect hidden

      detect magic

      dodge

      fireproof

      flail

      mace

      meditation

      quarterstaff

      refresh

      scrolls

      spear

      underwater breathing

      Second class:

      brew

      call lightning

      cause critical

      create spring

      cure blindness

      cure critical

      cure disease

      cure poison

      detect invis

      dispel evil

      dispel good

      earthquake

      flamestrike

      fly

      identify

      kicking

      lore

      martial arts

      reverie

      scribe

      skull

      staves

      stone skin

      Third class:

      blindness

      calm

      catch

      control weather

      cosmic blast

      counterspell

      curse

      deep trance

      demonfire

      dirt kicking

      enchant armor

      enchant weapon

      frenzy

      harm

      heal

      healing hands

      holy word

      light shroud

      mass healing

      plague

      poison

      remove curse

      sanctuary

      summon

      third eye

      word of recall

      [thief skills]:

      First class:

      blackjack

      dagger

      dodge

      enhanced damage

      hide

      pick lock

      scan

      sword

      Second class:

      acrobatics

      backstab

      crossbow

      detect traps

      haggle

      peek

      sneak

      steal

      Third Class:

      circle

      envenom

      hunt

      lore

      second attack

      slit throat

      [warrior skills]:

      First class:

      axe

      bash

      dagger

      dodge

      fast healing

      kick

      mace

      second attack

      spear

      sword

      Second class:

      archery

      bow

      dirt kicking

      enhanced damage

      polearm

      rescue

      shield and weapon style

      shield block

      third attack

      two-handed weapon style

      whip

      Third class:

      circle

      disarm

      dual wield

      exotic

      fourth attack

      intimidate

      mount and weapon style

      parry

      scrolls

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      • MythologyM Offline
        MythologyM Offline
        Mythology
        registered
        wrote on last edited by
        #23

        Personally, I don't feel being able to go multiple mage classes would work well. It would give people the option of choosing their classes better, but it could also make out for some really shitty characters too, and then the people would just complain about that. I went these classes and no cure blind! how could this be!

        I'll hafta throw in a no vote for this one. The 4 class idea has worked well so far.

        Maybe make specializing in a certain field part of the Guru aspect? nobody has talked about Guru much lately.

        -Mythology, the Anonymous Anarchist

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        • A Offline
          A Offline
          Anonymous
          wrote on last edited by
          #24

          Being able to pick any class whether its one of each or 4 mage classes is a pretty cool idea. However if the good spells/skills are removed and saved only for multiclasses of the same type of class, where you'd get the best stuff if you go all the same class type, I don't think it would result in a lot of good characters. If you went all 4 classes in 1 type, you'd be good at 1 thing. If you wanted a balanced character and chose 4 different types of classes, you'd end up being good at nothing.

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