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Class Switching

Scheduled Pinned Locked Moved Suggestions Archive
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  • L Offline
    L Offline
    Laje
    registered
    wrote on last edited by
    #12

    I really like this idea, but the problem I see is that many of the skills/spells are overlapped by classes. If more of them were specific to just one class instead of all classes it would be worth it to give up a class.

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    • DarigaazD Offline
      DarigaazD Offline
      Darigaaz
      registered
      wrote on last edited by
      #13

      I sincerely want this to be implemented ASA-freaking-P. Syn, if you need any help coding or anything, or any help with balancing or testing stuff, I would really like to help in any way possible. I do have a little experience with C and C++.. though unfortunately I know the game's in C and my C++ stuff is useless there.

      Sentience´s Resident Dragon

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      • JazelleJ Offline
        JazelleJ Offline
        Jazelle
        registered
        wrote on last edited by
        #14

        I have suggested something like this for years. The only exception I see is the lost of practices. If people could be credited for the practices that would be good.

        I also agree that the cross over spells and skills need to be taken out and the sub-classes made much more solid. Still the classes do need to be worked on and several brought up to snuff.

        I would love to see someone go all warrior or mage but also to balance the two put in a VULNERABILITY/RESISTANCE system. If you go too much to one class your going to suffer a shift in the balance. If you go all warrior you have a % of vulnerablity to magic and for a mage you have a % of vulnerablities to weapons. Well you get the idea. If you keep to a balance of sub-classes your Vul/Res are milder.

        It would be nice to see all the combos and give them titles. I would gladly do up charts for it all. Grin

        The last Mystic -

        All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

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        • DarigaazD Offline
          DarigaazD Offline
          Darigaaz
          registered
          wrote on last edited by
          #15

          I think instead of the vulnerability/resist system you suggest, which could be quite viable, a system like I suggested before would be better.. it's somewhat the opposite; if you go more than one of a type of class, you get stronger in that profession… for more explanation, refer to my earlier post.

          Sentience´s Resident Dragon

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          • JazelleJ Offline
            JazelleJ Offline
            Jazelle
            registered
            wrote on last edited by
            #16

            <quote author="Darigaaz">@Darigaaz:

            I think instead of the vulnerability/resist system you suggest, which could be quite viable, a system like I suggested before would be better.. it's somewhat the opposite; if you go more than one of a type of class, you get stronger in that profession… for more explanation, refer to my earlier post.</quote>

            Still if you don't have or are limited in one profession there should be some kind of vulnerablity. If a person goes all warrior they are not (other than with weapons and potions) going to have much defence against someone casting magic.

            The last Mystic -

            All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

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            • S Offline
              S Offline
              Specialk
              newly_registered
              wrote on last edited by
              #17

              How long has the current mage, theif, etc thing been working? Yeah it does limmit a lot of stuff but it helps make the game more balanced, I think some classes are a little too screwed up and need fixing, such as the necro, and i think there should be hand to hand weapons like iron knuckles etc. But over all the system we have now helps create balance.

              The warrior classes are balanced, they make it hard to chose because they all have good qualities.

              Mage classes are kinfa favored to druids for the enchant ability from what i am seeing, but some people still branch off.

              Sorcerred and Wizards are good but other than drain life and if you want to be nice the resorect spell, necros need some work from what i see.

              And I don't really go to far into the thief classes but bards have some dealdy songs, and at an early level they can REALLY do some damage fast with the dispel song. I ahve never used them though so I don't know how they work.

              In conclusion I think that sytem works and I like it the way it is.

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              • DarigaazD Offline
                DarigaazD Offline
                Darigaaz
                registered
                wrote on last edited by
                #18

                I also think the current system works relatively well and certainly isn't bad now. However, the way it is, everyone has everything; everyone has heal, everyone has blind, everyone has all 4 types of classes and we're all very similar in skill sets. I want to see characters get specialized in one area. This allows for much more diversity, and adds vastly more, I think, fun to the game. Just think if in real life everyone was the same, or at least like 80-90% the same; life would be absurdly boring.

                Sentience´s Resident Dragon

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                • SynS Offline
                  SynS Offline
                  Syn
                  retired
                  wrote on last edited by
                  #19

                  I think the response has been positive so far. This has pretty deep implications, so I'm not going to implement it until I'm ready (i.e. I'm not going to work it into this next update, but I will definitely look at implementing it thereafter). I'm polishing up the new version and it's looking better and better. Thank you all for your feeback.

                  Dari, I agree with the need for variety. I think it's really bland when everyone has heal/blind etc- I think the complexity that would arise from having truly diverse class choices would be much better for game dynamics and PK as a whole.

                  I've gotten the feedback I need on this topic so far, so I'm gonna un-sticky it but leave it open in case anyone wants to add anything else. I'll dig it back up when I start working on this, which won't be for a little while… but it's still open for discussion.

                  In the meantime please comment on my other post about mage spells 8)

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                  • I Offline
                    I Offline
                    Ithilidin
                    registered
                    wrote on last edited by
                    #20

                    If subclass changes are going to be made, I think that there would need to be an adjustment to skills. A three class warrior should have an advantage over an all single class person. First class warrior should see easy to use weapons such as dagger, sword, staff and exotic. I say exotic because it really could mean just anything you pick up and use as a weapon. Be given dodge, second attack and other minor skills, save the magical items usage. This sort of treatment should used across all classes. A one class mage casting fireballs and such just doesn't make sense to me. Or a first class thief blackjacking and slitting people.

                    As stated somewhere else, I have always been a proponent of giving hidden skills and spells to the specified class. For example, a third class cleric could gain a spell called heaven's wrath, that would not be a known skill until they reach the right level and class requirement. Or disguise for the four class person, which would in effect be a shift type skill. They could disguise themselves to be a mob of the area they are currently in. Due to the generalization of their skills, they are better adept at being able mimic their surroundings.

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                    • T Offline
                      T Offline
                      Tone
                      registered
                      wrote on last edited by
                      #21

                      I didn't see anyone mention to rp factor about all this. If you think about it like you said everyone has all four classes as it is now. You and a friend play and one could solely be a spellcaster whereas the other solely a warrior/thief classes and it would make interesting forms and add a little bit or a lot to the playing experience. I think it would encourage people to form. After all someone who is all mage or warrior is not going to go kill some supermobs solo with just one set of classes. I don't know if i explained it right but I tihnk you guys understand. Just think of the rp it could encourage

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                      • I Offline
                        I Offline
                        Ithilidin
                        registered
                        wrote on last edited by
                        #22

                        This is by no means complete, balanced, anatomically correct or anything like that. It is meant to display what I had meant from my previous post. Some adjustments were made as stated. It is also based on that there will still be three classes per class, with an open ended fourth.

                        feign - This skill I took away from classes because I feel that it should be more of a vampire or lich skill. I could see it as a thief skill

                        healing hands - This skill I took from mage class since the help file says it is a cleric spell

                        light shroud - Due to their holiness, I took this from the mage class as well and gave it to cleric

                        enchant armor - Being as they are good with the arcane, mages should naturally get this

                        enchant weapon - See enchant armor

                        enchant artifact - Not a spell, but should be for mages. Allows them to enchant jewelry and artifacts. Third class spell.

                        scrolls - Due to their magical nature, clerics and mages get this early. Thieves, after having spent time around such things, pick it up late in their career.

                        wands - Too magical for anyone but mages to understand how to use.

                        staves - Given to clerics and mages for their arcane abilities.

                        recall - remove the move cost from word of recall and leave it on recall

                        [global skills]:

                        hand to hand

                        recall

                        single weapon style

                        [mage skills]:

                        First class:

                        armor

                        burning hands

                        cancellation

                        chill touch

                        colour spray

                        dagger

                        faerie fire

                        infravision

                        magic missile

                        quarterstaff

                        scrolls

                        shield

                        shocking grasp

                        stone skin

                        weaken

                        Second class:

                        acid blast

                        blindness

                        charm person

                        control weather

                        death grip

                        dispel magic

                        earthquake

                        energy drain

                        entrap

                        fireball

                        fireproof

                        fly

                        giant strength

                        haste

                        lightning bolt

                        locate object

                        lore

                        inferno

                        invisibility

                        pass door

                        sleep

                        staves

                        summon

                        wands

                        Third class:

                        afterburn

                        animate dead

                        chain lightning

                        channel

                        dispel room

                        electrical barrier

                        gate

                        improved invisibility

                        kill

                        mass invis

                        nexus

                        raise dead

                        room shield

                        silence

                        slow

                        starflare

                        summon

                        web

                        [cleric skills]:

                        First class:

                        armor

                        bless

                        cause serious

                        continual light

                        create food

                        create rose

                        create water

                        cure serious

                        detect hidden

                        detect magic

                        dodge

                        fireproof

                        flail

                        mace

                        meditation

                        quarterstaff

                        refresh

                        scrolls

                        spear

                        underwater breathing

                        Second class:

                        brew

                        call lightning

                        cause critical

                        create spring

                        cure blindness

                        cure critical

                        cure disease

                        cure poison

                        detect invis

                        dispel evil

                        dispel good

                        earthquake

                        flamestrike

                        fly

                        identify

                        kicking

                        lore

                        martial arts

                        reverie

                        scribe

                        skull

                        staves

                        stone skin

                        Third class:

                        blindness

                        calm

                        catch

                        control weather

                        cosmic blast

                        counterspell

                        curse

                        deep trance

                        demonfire

                        dirt kicking

                        enchant armor

                        enchant weapon

                        frenzy

                        harm

                        heal

                        healing hands

                        holy word

                        light shroud

                        mass healing

                        plague

                        poison

                        remove curse

                        sanctuary

                        summon

                        third eye

                        word of recall

                        [thief skills]:

                        First class:

                        blackjack

                        dagger

                        dodge

                        enhanced damage

                        hide

                        pick lock

                        scan

                        sword

                        Second class:

                        acrobatics

                        backstab

                        crossbow

                        detect traps

                        haggle

                        peek

                        sneak

                        steal

                        Third Class:

                        circle

                        envenom

                        hunt

                        lore

                        second attack

                        slit throat

                        [warrior skills]:

                        First class:

                        axe

                        bash

                        dagger

                        dodge

                        fast healing

                        kick

                        mace

                        second attack

                        spear

                        sword

                        Second class:

                        archery

                        bow

                        dirt kicking

                        enhanced damage

                        polearm

                        rescue

                        shield and weapon style

                        shield block

                        third attack

                        two-handed weapon style

                        whip

                        Third class:

                        circle

                        disarm

                        dual wield

                        exotic

                        fourth attack

                        intimidate

                        mount and weapon style

                        parry

                        scrolls

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                        • MythologyM Offline
                          MythologyM Offline
                          Mythology
                          registered
                          wrote on last edited by
                          #23

                          Personally, I don't feel being able to go multiple mage classes would work well. It would give people the option of choosing their classes better, but it could also make out for some really shitty characters too, and then the people would just complain about that. I went these classes and no cure blind! how could this be!

                          I'll hafta throw in a no vote for this one. The 4 class idea has worked well so far.

                          Maybe make specializing in a certain field part of the Guru aspect? nobody has talked about Guru much lately.

                          -Mythology, the Anonymous Anarchist

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                          • A Offline
                            A Offline
                            Anonymous
                            wrote on last edited by
                            #24

                            Being able to pick any class whether its one of each or 4 mage classes is a pretty cool idea. However if the good spells/skills are removed and saved only for multiclasses of the same type of class, where you'd get the best stuff if you go all the same class type, I don't think it would result in a lot of good characters. If you went all 4 classes in 1 type, you'd be good at 1 thing. If you wanted a balanced character and chose 4 different types of classes, you'd end up being good at nothing.

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