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Class Switching

Scheduled Pinned Locked Moved Suggestions Archive
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  • A Offline
    A Offline
    Anonymous
    wrote on last edited by
    #7

    it sounds like a good idea but…would people who have already put years of work into their char completely LOSE everything they've already worked their asses off for?

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    • SynS Offline
      SynS Offline
      Syn
      retired
      wrote on last edited by
      #8
      • You wouldnt lose any hp, mana, etc from switching subclasses. the only thing you would lose is the stuff specific to that subclass (skills, spells and possibly the +2 stat bonuses)

      • Nobody would have to switch or be compelled to. I.e. you wouldn't lose anything (except skills that you wern't supposed to have in the first place, like some of the wizards having silence and what not).

      Xev, I can definitely see your point. However keep in mind that this is somewhat self balancing in a way… That is you can go 2 mage classes, but you HAVE to give up a cleric, a thief, or a warrior altogether, and it would also limit your choice of remort subclasses (the remort class limits would still be in place).

      I don't know if we'd have align restrictions still. I doubt they would be as stringent. I'm not too sure at this point :P

      Once again keep in mind this is just an idea for discussion. I'm not saying we're going to add it, I just wanted to hear some (civil) discusison about its pros and cons. So please refrain from freaking out at possible bad implications... just list them here so we can look them over.

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      • SpunkyS Offline
        SpunkyS Offline
        Spunky
        registered
        wrote on last edited by
        #9

        i wasnt really freaking out, just wanted to know :D

        Advocate of Future Hope, Opposition of Future Fear

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        • DarigaazD Offline
          DarigaazD Offline
          Darigaaz
          registered
          wrote on last edited by
          #10

          I think this would be great and could allow for more specialized characters.. only two things.

          I agree with Ith that stat bonuses for classes would be really good. Although I think I'd change the numbers a tad, it would also help my second point a lot.

          Sort of in line with that, perhaps characters should be a bit more proficient at what they go multiple classes for? i.e. a person who goes 3 warrior classes could do more damage than someone who only went 1 and 3 mage classes. Because the skills from warrior classes especially overlap greatly, and I'd really enjoy making a character who was like a highly-trained combat specialist. I mean, a person who has had training in 2 or 3 different types of combat should be able to do more damage than someone who has only learned one. In the same vein, someone who goes 2-3 mage classes should cast much more consistently and perhaps have a few spells be more potent, and a person who goes 2-3 thieves should be able to steal much easier, quicker, and from higher-level victims.

          Addendum: If this was implemented, I think I'd actually make an alt. Yes, I would actually make an alt.. a scary thought, but possible.

          Sentience´s Resident Dragon

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          • SpunkyS Offline
            SpunkyS Offline
            Spunky
            registered
            wrote on last edited by
            #11

            And with this you could make more specialized parties to complete more specialized quests. Have a party with a thief, a mage ..one character of each class ..to accomplish one task. It would be nifty

            Advocate of Future Hope, Opposition of Future Fear

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            • L Offline
              L Offline
              Laje
              registered
              wrote on last edited by
              #12

              I really like this idea, but the problem I see is that many of the skills/spells are overlapped by classes. If more of them were specific to just one class instead of all classes it would be worth it to give up a class.

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              • DarigaazD Offline
                DarigaazD Offline
                Darigaaz
                registered
                wrote on last edited by
                #13

                I sincerely want this to be implemented ASA-freaking-P. Syn, if you need any help coding or anything, or any help with balancing or testing stuff, I would really like to help in any way possible. I do have a little experience with C and C++.. though unfortunately I know the game's in C and my C++ stuff is useless there.

                Sentience´s Resident Dragon

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                • JazelleJ Offline
                  JazelleJ Offline
                  Jazelle
                  registered
                  wrote on last edited by
                  #14

                  I have suggested something like this for years. The only exception I see is the lost of practices. If people could be credited for the practices that would be good.

                  I also agree that the cross over spells and skills need to be taken out and the sub-classes made much more solid. Still the classes do need to be worked on and several brought up to snuff.

                  I would love to see someone go all warrior or mage but also to balance the two put in a VULNERABILITY/RESISTANCE system. If you go too much to one class your going to suffer a shift in the balance. If you go all warrior you have a % of vulnerablity to magic and for a mage you have a % of vulnerablities to weapons. Well you get the idea. If you keep to a balance of sub-classes your Vul/Res are milder.

                  It would be nice to see all the combos and give them titles. I would gladly do up charts for it all. Grin

                  The last Mystic -

                  All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

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                  • DarigaazD Offline
                    DarigaazD Offline
                    Darigaaz
                    registered
                    wrote on last edited by
                    #15

                    I think instead of the vulnerability/resist system you suggest, which could be quite viable, a system like I suggested before would be better.. it's somewhat the opposite; if you go more than one of a type of class, you get stronger in that profession… for more explanation, refer to my earlier post.

                    Sentience´s Resident Dragon

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                    • JazelleJ Offline
                      JazelleJ Offline
                      Jazelle
                      registered
                      wrote on last edited by
                      #16

                      <quote author="Darigaaz">@Darigaaz:

                      I think instead of the vulnerability/resist system you suggest, which could be quite viable, a system like I suggested before would be better.. it's somewhat the opposite; if you go more than one of a type of class, you get stronger in that profession… for more explanation, refer to my earlier post.</quote>

                      Still if you don't have or are limited in one profession there should be some kind of vulnerablity. If a person goes all warrior they are not (other than with weapons and potions) going to have much defence against someone casting magic.

                      The last Mystic -

                      All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

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                      • S Offline
                        S Offline
                        Specialk
                        newly_registered
                        wrote on last edited by
                        #17

                        How long has the current mage, theif, etc thing been working? Yeah it does limmit a lot of stuff but it helps make the game more balanced, I think some classes are a little too screwed up and need fixing, such as the necro, and i think there should be hand to hand weapons like iron knuckles etc. But over all the system we have now helps create balance.

                        The warrior classes are balanced, they make it hard to chose because they all have good qualities.

                        Mage classes are kinfa favored to druids for the enchant ability from what i am seeing, but some people still branch off.

                        Sorcerred and Wizards are good but other than drain life and if you want to be nice the resorect spell, necros need some work from what i see.

                        And I don't really go to far into the thief classes but bards have some dealdy songs, and at an early level they can REALLY do some damage fast with the dispel song. I ahve never used them though so I don't know how they work.

                        In conclusion I think that sytem works and I like it the way it is.

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                        • DarigaazD Offline
                          DarigaazD Offline
                          Darigaaz
                          registered
                          wrote on last edited by
                          #18

                          I also think the current system works relatively well and certainly isn't bad now. However, the way it is, everyone has everything; everyone has heal, everyone has blind, everyone has all 4 types of classes and we're all very similar in skill sets. I want to see characters get specialized in one area. This allows for much more diversity, and adds vastly more, I think, fun to the game. Just think if in real life everyone was the same, or at least like 80-90% the same; life would be absurdly boring.

                          Sentience´s Resident Dragon

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                          • SynS Offline
                            SynS Offline
                            Syn
                            retired
                            wrote on last edited by
                            #19

                            I think the response has been positive so far. This has pretty deep implications, so I'm not going to implement it until I'm ready (i.e. I'm not going to work it into this next update, but I will definitely look at implementing it thereafter). I'm polishing up the new version and it's looking better and better. Thank you all for your feeback.

                            Dari, I agree with the need for variety. I think it's really bland when everyone has heal/blind etc- I think the complexity that would arise from having truly diverse class choices would be much better for game dynamics and PK as a whole.

                            I've gotten the feedback I need on this topic so far, so I'm gonna un-sticky it but leave it open in case anyone wants to add anything else. I'll dig it back up when I start working on this, which won't be for a little while… but it's still open for discussion.

                            In the meantime please comment on my other post about mage spells 8)

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                            • I Offline
                              I Offline
                              Ithilidin
                              registered
                              wrote on last edited by
                              #20

                              If subclass changes are going to be made, I think that there would need to be an adjustment to skills. A three class warrior should have an advantage over an all single class person. First class warrior should see easy to use weapons such as dagger, sword, staff and exotic. I say exotic because it really could mean just anything you pick up and use as a weapon. Be given dodge, second attack and other minor skills, save the magical items usage. This sort of treatment should used across all classes. A one class mage casting fireballs and such just doesn't make sense to me. Or a first class thief blackjacking and slitting people.

                              As stated somewhere else, I have always been a proponent of giving hidden skills and spells to the specified class. For example, a third class cleric could gain a spell called heaven's wrath, that would not be a known skill until they reach the right level and class requirement. Or disguise for the four class person, which would in effect be a shift type skill. They could disguise themselves to be a mob of the area they are currently in. Due to the generalization of their skills, they are better adept at being able mimic their surroundings.

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                              • T Offline
                                T Offline
                                Tone
                                registered
                                wrote on last edited by
                                #21

                                I didn't see anyone mention to rp factor about all this. If you think about it like you said everyone has all four classes as it is now. You and a friend play and one could solely be a spellcaster whereas the other solely a warrior/thief classes and it would make interesting forms and add a little bit or a lot to the playing experience. I think it would encourage people to form. After all someone who is all mage or warrior is not going to go kill some supermobs solo with just one set of classes. I don't know if i explained it right but I tihnk you guys understand. Just think of the rp it could encourage

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                                • I Offline
                                  I Offline
                                  Ithilidin
                                  registered
                                  wrote on last edited by
                                  #22

                                  This is by no means complete, balanced, anatomically correct or anything like that. It is meant to display what I had meant from my previous post. Some adjustments were made as stated. It is also based on that there will still be three classes per class, with an open ended fourth.

                                  feign - This skill I took away from classes because I feel that it should be more of a vampire or lich skill. I could see it as a thief skill

                                  healing hands - This skill I took from mage class since the help file says it is a cleric spell

                                  light shroud - Due to their holiness, I took this from the mage class as well and gave it to cleric

                                  enchant armor - Being as they are good with the arcane, mages should naturally get this

                                  enchant weapon - See enchant armor

                                  enchant artifact - Not a spell, but should be for mages. Allows them to enchant jewelry and artifacts. Third class spell.

                                  scrolls - Due to their magical nature, clerics and mages get this early. Thieves, after having spent time around such things, pick it up late in their career.

                                  wands - Too magical for anyone but mages to understand how to use.

                                  staves - Given to clerics and mages for their arcane abilities.

                                  recall - remove the move cost from word of recall and leave it on recall

                                  [global skills]:

                                  hand to hand

                                  recall

                                  single weapon style

                                  [mage skills]:

                                  First class:

                                  armor

                                  burning hands

                                  cancellation

                                  chill touch

                                  colour spray

                                  dagger

                                  faerie fire

                                  infravision

                                  magic missile

                                  quarterstaff

                                  scrolls

                                  shield

                                  shocking grasp

                                  stone skin

                                  weaken

                                  Second class:

                                  acid blast

                                  blindness

                                  charm person

                                  control weather

                                  death grip

                                  dispel magic

                                  earthquake

                                  energy drain

                                  entrap

                                  fireball

                                  fireproof

                                  fly

                                  giant strength

                                  haste

                                  lightning bolt

                                  locate object

                                  lore

                                  inferno

                                  invisibility

                                  pass door

                                  sleep

                                  staves

                                  summon

                                  wands

                                  Third class:

                                  afterburn

                                  animate dead

                                  chain lightning

                                  channel

                                  dispel room

                                  electrical barrier

                                  gate

                                  improved invisibility

                                  kill

                                  mass invis

                                  nexus

                                  raise dead

                                  room shield

                                  silence

                                  slow

                                  starflare

                                  summon

                                  web

                                  [cleric skills]:

                                  First class:

                                  armor

                                  bless

                                  cause serious

                                  continual light

                                  create food

                                  create rose

                                  create water

                                  cure serious

                                  detect hidden

                                  detect magic

                                  dodge

                                  fireproof

                                  flail

                                  mace

                                  meditation

                                  quarterstaff

                                  refresh

                                  scrolls

                                  spear

                                  underwater breathing

                                  Second class:

                                  brew

                                  call lightning

                                  cause critical

                                  create spring

                                  cure blindness

                                  cure critical

                                  cure disease

                                  cure poison

                                  detect invis

                                  dispel evil

                                  dispel good

                                  earthquake

                                  flamestrike

                                  fly

                                  identify

                                  kicking

                                  lore

                                  martial arts

                                  reverie

                                  scribe

                                  skull

                                  staves

                                  stone skin

                                  Third class:

                                  blindness

                                  calm

                                  catch

                                  control weather

                                  cosmic blast

                                  counterspell

                                  curse

                                  deep trance

                                  demonfire

                                  dirt kicking

                                  enchant armor

                                  enchant weapon

                                  frenzy

                                  harm

                                  heal

                                  healing hands

                                  holy word

                                  light shroud

                                  mass healing

                                  plague

                                  poison

                                  remove curse

                                  sanctuary

                                  summon

                                  third eye

                                  word of recall

                                  [thief skills]:

                                  First class:

                                  blackjack

                                  dagger

                                  dodge

                                  enhanced damage

                                  hide

                                  pick lock

                                  scan

                                  sword

                                  Second class:

                                  acrobatics

                                  backstab

                                  crossbow

                                  detect traps

                                  haggle

                                  peek

                                  sneak

                                  steal

                                  Third Class:

                                  circle

                                  envenom

                                  hunt

                                  lore

                                  second attack

                                  slit throat

                                  [warrior skills]:

                                  First class:

                                  axe

                                  bash

                                  dagger

                                  dodge

                                  fast healing

                                  kick

                                  mace

                                  second attack

                                  spear

                                  sword

                                  Second class:

                                  archery

                                  bow

                                  dirt kicking

                                  enhanced damage

                                  polearm

                                  rescue

                                  shield and weapon style

                                  shield block

                                  third attack

                                  two-handed weapon style

                                  whip

                                  Third class:

                                  circle

                                  disarm

                                  dual wield

                                  exotic

                                  fourth attack

                                  intimidate

                                  mount and weapon style

                                  parry

                                  scrolls

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                                  • MythologyM Offline
                                    MythologyM Offline
                                    Mythology
                                    registered
                                    wrote on last edited by
                                    #23

                                    Personally, I don't feel being able to go multiple mage classes would work well. It would give people the option of choosing their classes better, but it could also make out for some really shitty characters too, and then the people would just complain about that. I went these classes and no cure blind! how could this be!

                                    I'll hafta throw in a no vote for this one. The 4 class idea has worked well so far.

                                    Maybe make specializing in a certain field part of the Guru aspect? nobody has talked about Guru much lately.

                                    -Mythology, the Anonymous Anarchist

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                                    • A Offline
                                      A Offline
                                      Anonymous
                                      wrote on last edited by
                                      #24

                                      Being able to pick any class whether its one of each or 4 mage classes is a pretty cool idea. However if the good spells/skills are removed and saved only for multiclasses of the same type of class, where you'd get the best stuff if you go all the same class type, I don't think it would result in a lot of good characters. If you went all 4 classes in 1 type, you'd be good at 1 thing. If you wanted a balanced character and chose 4 different types of classes, you'd end up being good at nothing.

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