Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

NodeBB

  1. Home
  2. Archives
  3. Immortal Archive
  4. Areas
  5. Non-Specific Area Discussion
  6. Areas to Change/Update

Areas to Change/Update

Scheduled Pinned Locked Moved Non-Specific Area Discussion
5 Posts 3 Posters 38 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • NibelungN Offline
    NibelungN Offline
    Nibelung
    registered
    wrote on last edited by
    #1

    Ok… this topic is for areas that need to be updated badly (that don't already have a builder associated with them). Ideas of what could be done should be put here.

    To start off...

    Move Hell Forge from Kalandor into its own area.

    The mountain in Kalandor does not fit whatsoever with the terrain. I suggest it be made into a cliff facing the ocean. It would allow for a cave for Fang.

    The river in Kalandor makes no sense either. There's no outside source for it. Now, a completely UNDERGROUND river could work.

    1 Reply Last reply
    0
    • K Offline
      K Offline
      Kraphin
      staff
      wrote on last edited by
      #2

      My suggestion for Kalandor/Hell Forge:

      Like Nibelung said, remove Hell Forge from the area and change the Mountain setting to a Cliff setting.

      Secondly, use the added space from removing Hell Forge to expand on the UNDERGROUND (good idea Nib) river, to incorporate a maze/death traps/et all, to the opening of Hell Forge. Make the Hell Forge area approximately 100-150 rooms, putting in the Hell Forge inside of a small Tomb-setting area, as well as a secret passage (guarded by mobs/death traps/et all) and one really bad ass mob for a secondary route to the Abyss. If making a secondary route to the Abyss is out of the question, still having the expanded Hell Forge and making it a little more difficult to get to would be cool. It will be noted that if this were to occur that the builder would need to be careful not to accidently screw up the scripts on the guy in Hell Forge so that the currently weapon construction scripts still work.

      <color color="#400000">"Demons are said to come from Hell. Most believe it is true. However, Demons such as myself know differently. Where we come from you ask? Why, let me show you instead!"</color>

      1 Reply Last reply
      0
      • NibelungN Offline
        NibelungN Offline
        Nibelung
        registered
        wrote on last edited by
        #3

        Move the Graveyard section in Olaria to the south/southwestern corner beyond the fields. It's sitting precariously close to the OCEAN and there's a TOMB that goes underground. :P

        1 Reply Last reply
        0
        • SynS Offline
          SynS Offline
          Syn
          retired
          wrote on last edited by
          #4

          <quote author="Nibelung">@Nibelung:

          Move the Graveyard section in Olaria to the south/southwestern corner beyond the fields. It's sitting precariously close to the OCEAN and there's a TOMB that goes underground. :P</quote>

          :lol:

          Good call.

          I am completely in support of moving hell forge. It has grown to be a pretty important sub-area, incorporating various quest elements from various areas. If there are items associated with it… we have a shell script which will convert people's pfiles from having old vnum to new vnum. Everything else should be able to be done in-game with ocopy, rcopy, and mcopy.

          1 Reply Last reply
          0
          • NibelungN Offline
            NibelungN Offline
            Nibelung
            registered
            wrote on last edited by
            #5

            For the graveyard in Olaria, that can also be illustrated by tweaking the wilds file around Olaria to bump it out somewhat.

            1 Reply Last reply
            0

            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

            With your input, this post could be even better 💗

            Register Login
            Reply
            • Reply as topic
            Log in to reply
            • Oldest to Newest
            • Newest to Oldest
            • Most Votes


            Powered by NodeBB | Contributors
            • Login

            • Don't have an account? Register

            • Login or register to search.
            • First post
              Last post
            0
            • Categories
            • Recent
            • Tags
            • Popular
            • Users
            • Groups