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  5. Training Over Max

Training Over Max

Scheduled Pinned Locked Moved Bug Reports
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  • SynS Offline
    SynS Offline
    Syn
    retired
    wrote on last edited by
    #1

    Tag: Exploit

    Description: If you wear - eq, you can train stats over your max.

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    • NibelungN Offline
      NibelungN Offline
      Nibelung
      registered
      wrote on last edited by
      #2

      Which set of stats? str? or hp?

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      • SynS Offline
        SynS Offline
        Syn
        retired
        wrote on last edited by
        #3

        <quote author="Nibelung">@Nibelung:

        Which set of stats? str? or hp?</quote>

        SCo tested it and says it only applies to hp/mana/move.

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        • NibelungN Offline
          NibelungN Offline
          Nibelung
          registered
          wrote on last edited by
          #4

          Ok, because I tried it as Xev some time ago and Avatars can train one over the racial max (why not just make that the racial max… O.o) but it's lost if you quit.

          Not to derail the thread, but this fights in with the topic...

          I seem to recall that Humans had a +3 for all STATS (hp/mana/move are VITALS) from classes instead of the +2 that other races got. Well, when you took that out, Humans lost the only thing they had. I was informed that this was put back, is that true? On a side note, before they were even taken away, Avatars couldn't do the +3, but instead could only go +2. I'm guessing by the fact that Xev could train his stats +1 over his limits, something of this still exists.

          If humans and avatars are meant to have that, why not just raise their max racial stats +1 and not have that? Something better can be done than just "+1" on stats given the fact that 25 is no longer the cap, +1 added to something like 20 doesn't have the same luster.

          I can make another topic regarding this if you'd like.

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          • SynS Offline
            SynS Offline
            Syn
            retired
            wrote on last edited by
            #5

            <quote author="Nibelung">@Nibelung:

            I can make another topic regarding this if you'd like.</quote>

            Hey man,. that would be cool since it's a seperate bug, copy and paste is fine.

            I won't discuss my ideas on fixing it the interest of not derailing this post 8)

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            • V Offline
              V Offline
              Vizzini
              retired
              wrote on last edited by
              #6

              I'd like to point out that Durron reported the bug, not SCo.

              SCo did test whether or not STR etc could be trained by unshifting and casting weaken (STR -5) on himself.

              The assumption I'm making is that the trainer code is checking current hp, rather than permanent hp when it's decided whether or not you can continue to train.

              Scott.

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              • SynS Offline
                SynS Offline
                Syn
                retired
                wrote on last edited by
                #7

                <quote author="Vizzini">@Vizzini:

                I'd like to point out that Durron reported the bug, not SCo.

                SCo did test whether or not STR etc could be trained by unshifting and casting weaken (STR -5) on himself.

                The assumption I'm making is that the trainer code is checking current hp, rather than permanent hp when it's decided whether or not you can continue to train.

                Scott.</quote>

                Whoops, sorry, I did remember him telling me something about it. Regardless, it seems to be a simple case of it checking stat with all affects on. Scott, could you confirm whether or not this happened for atts as well as hp/mana/move.

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