The host and port are right at the top of the page usually: sentiencemud.net port 9000.
pollution
Posts
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Anyone here? -
Possible unintended behavior with dual wieldYeah, I don't think that should be allowed even though the benefits are negligible.
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Meeting Log - 12/28/06Here is the summary of the meeting held 12/28/06. It is in pdf format so you'll need acrobat reader to view the file.
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Knockdown has no effect on combat.Keep in mind that changing this will dramatically impact combat all across the game. This shouldn't be taken lightly.
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Exit NamesReported by: Me
Flags: Immortal Annoyance
Exits with custom exit names only show the first word of the name when the exit is manipulated. In redit the name is displayed correctly.
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Act no_huntWe have a no_hunt extra flag for objects, how about an act flag for mobs?
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Aggressive mobs do not attack.Fixed.
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Grouped MobsFixed.
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Aggressive mobs do not attack.The problem seems to be related to mobs using conventional attack commands. For anyone that can use switch, try switching to an npc and attacking something. You can't.
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Scrolls, Potions, Wands, Staves, etcThese are all totally fucked up. In oedit they either don't have all the v#'s they should or they have none at all (ie potions should have v0 - v4, in oedit they have none of them). Setting these values sometimes works correctly, in other cases it doesn't. For instance setting the number of charges on a wand seems to work right, but the spell level and spell name do not save correctly. Many, many of these objects are not working correctly in the game, and with oedit also malfunctioning they can't be repaired.
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Eq BalancingI made a small quest designed for players level 10 - 60 to fill a bit of the hole left by the absence of those haste items.
There is an apprentice mage named Emath, the sensitive type, who has spent a lot of time lately searching for the perfect familiar. He loves every animal so much though that he can't make up his mind and pick one, so he brings five of them back to Olaria. Upon arriving he promptly dumps over the cart carrying the animal cages and they all escape. The quest, predictably, is to track them down and bring them back. Violence is discouraged throughout the quest, attacking any of the familiars or Emath will earn you the cold shoulder. Right now the quest is about 95% done, just a few odds and ends to tie up and a bugfix or two to make. The reward for each of the 5 familiars is object 6900, a level 10 potion with level 30 haste and a 25% chance of spawning with level 30 sanctuary also. I intend to make the reward for successfully returning all 5 familiars a potion of double experience, still in development. The quest can be completed once per reboot per player, but the double exp potion can only be acquired once during the lifetime of the character. I'll probably restrict the double exp potion to players of at least level 20, maybe level 30, to keep it from being farmed. Check out mobs 6900 - 6905, tokens 6900 - 6902, and mprogs 6900 - 6907 to look it over. Suggestions welcome.
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Grouped MobsReported by: Me
Flags: Immortal Annoyance
Mobs in your group, at least those caused to follow and group with you by a prog, still wander around as if free.
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WhisperReported by: Me
Flags: Immortal Annoyance
In scripts whisper doesn't work with a $q (remembered) target. Verified with mobs, unknown with objects or rooms.
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Searching hidden one-way exitsJust for clarification, you're requesting that search never finds hidden exits?
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Eq BalancingSeveral more tweaks sure to earn me the hatred of one and all. Removed haste from pixie dust cones, candy necklaces and the like. Also re-added haste at a very low level to coffee beans in Olaria. I thought candy necklaces were already out of the game otherwise I wouldn't have waited so long to take care of this. It sounds nice in principle to have a level 1 item that casts level 100 haste, but in reality by making haste ubiquitous it just trivializes the spell. We might as well just give every class access to casting the spell themselves, or just make it a permanent affect for everyone. The fix to coffee beans was made to somewhat placate the outraged screams of the mortals. These things show up intermittently and can't be hoarded easily by everyone who wants them, and the duration of the spell is very short. I've got a couple of ideas that I'll work on this week that should satisfy the players and the imms alike.
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Scroll Targeting BugReported by: Avenkros
Flags: Mortal Annoyance
Scrolls are unable to target objects beyond the first occurrence in the inventory. Targeting works fine with objects in the room, and with mobs. Example, I'm holding 2 bags and I attempt to identify one of them with "recite scroll 2.bag". The first bag will always be identified.
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Boost MessagesThis is a serious request btw. It'd tighten up our game as far as the global boosts go, and I've put together some individual versions that would benefit from a little explaining. It doesn't even have to be a big fleshed out thing, just give me a few concepts that fit with the backstory.
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Boost MessagesI request that someone who has some knowledge of the sentience background story dream up something that explains periodic boosts, and offer suggestions about what the boost messages can be instead of the generic, very ooc ones we have now. It doesn't have to be in depth, and since it's a fantasy world it can pretty much be whatever lie you feel like telling because there's always some bs way to make it sound plausible.
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Eq BalancingI've tweaked several dozen more pieces of equipment, or their availability, trying to reign in the insanity in the eq situation. Some notable offenders are mithril wristguards (+2 to all stats, comes from a pathetically easy to reach, easy to kill mob in Sir Benjamin), blackarmour shield (+4 str, +4 con, retardedly easy to get), and white hart eq (probably the best gauntlets in the game pound for pound yet they require next to no effort to acquire). More casualties to come.
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Advanced EQ RequirementsAlso, allow for a range of modifiers rather than a static value.
Now:
Syntax: addaffect [location] [#xmod] [#rand]
Suggested:
Syntax: addaffect [location] [min] [max] [#rand]