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Bug Reports

57 Topics 125 Posts
Report bugs here, I guess? Please lock your thread when made aware of the bug being fixed.
  • Call familiar.

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  • Sage detect hidden.

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  • Wilderness lighting & Dragon two-handers.

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  • Spell effects hitting mobs after flee.

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  • Faerie Fire in safe rooms.

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  • Cosmetic - olist formatting

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    SynS
    Hmm, i wasn't aware the printf functions could be used with this syntax. You live, you learn 8) I was trying to do a ghetto workaround with a second buffer string, and kept running into overflows. I'll give this a go when I get back home.
  • Cosmetic - extra flags on lore

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    NibelungN
    I'm guessing the one I viewed had garbage bits in it that the flag->string function didn't recognize, so it generated "none". Your copy likely had it set to zero, which I'm guessing the code checks before attempting to do the flag->string. Perhaps create a set of VALID_*_MASK for every flag bank, where * is the name of the bank, such as VALID_OBJEXTRA_MASK. The define would have all valid bit positions associated WITH that set of flags. A simple check like so… if(obj->extra & VALID_OBJEXTRA_MASK) would filter out possible garbage bits from corrupting system checks.
  • Assist_npc

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    Q
    Seems to be the case with all the assists, in general. When switched to an assisting mob, I see this when trying to join the battle: You can't show your emotions. A blue silphania screams and attacks!
  • Sending a TELL to a mob uses its name, not its SHORT

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    TieryoT
    Fixed in next update.
  • Annoyance/Cosmetic - Echo on door closes from another room.

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  • Cosmetic - GoHome

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    SynS
    fixed
  • Annoyance: phantom no_restring

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  • Daktos: problem with dropping corpse (possibly fixed)

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    TieryoT
    Doesn't crash, but it seems to make the soul of shadow (what loads after saying arise fallen soul, purging the corpse, etc) act as a cart, being pulled by the player until they drop it. Looking into fixing this now.
  • Rat shaman statue (non code problem)

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    TieryoT
    Ruby (obj 4996) value was set to 0, as per Nibelung's suggestion. No dp gained via sacrificing it now.
  • Infravision sight problems in the wilderness

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    NibelungN
    If you think that's bad… Whisp had a mod where Infravision at night made everything RED without a light. I don't recall if the small region was fixed though. Actually, I like the RED at night infravision idea, but with the time scale, it's not all that impressive. :P
  • Negative damage on some hits

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    NibelungN
    While on the topic of DAMAGE… you might want to check into the problem with having negative DAMROLL. The code (according to what I've seen on stat mob) performs a log() on the damroll and massages it to get the effective damroll. Well, if you have negative damrolls, that causes log() to go undefined, reading as infinite. I assume the code puts a cap on this as I've only seen reports of the damage being ~5k damage per HIT.
  • Bug Report Format

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