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Bug Reports

57 Topics 125 Posts
Report bugs here, I guess? Please lock your thread when made aware of the bug being fixed.
  • Training Over Max

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    SynS
    <quote author="Vizzini">@Vizzini: I'd like to point out that Durron reported the bug, not SCo. SCo did test whether or not STR etc could be trained by unshifting and casting weaken (STR -5) on himself. The assumption I'm making is that the trainer code is checking current hp, rather than permanent hp when it's decided whether or not you can continue to train. Scott.</quote> Whoops, sorry, I did remember him telling me something about it. Regardless, it seems to be a simple case of it checking stat with all affects on. Scott, could you confirm whether or not this happened for atts as well as hp/mana/move.
  • Haha

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    SynS
    Poop. At least it was easy to figure out!
  • Humans and avatars

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  • Sextants

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    NibelungN
    Or base it upon the condition of the object. A worn/loose sextant isn't likely to work as well as a prestine sextant. Through age (if degradation is added) and repeated use, it will eventually become damaged.
  • Bloody Thieving Pouch of Wealth

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  • (Crash) Switch/channel use

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  • Pulling carts

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    NibelungN
    it's any pulled cart (the relics are carts). You move, the movement code sees you have a pulled cart and removes it from its room, not your last room. One of three things would need to be done: force an auto-drop of ANY cart on teleportation prevent the action teleport the cart with the puller. With the case of the relics… it could do #1 or #2, depending on relic? the relic could interfere with teleportation. All other carts can just do #3.
  • (Serious Mortal Annoyance) Class/skill system broken

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  • Chat command syntax

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    TieryoT
    Just testing something.
  • Bags seem to have infinite capacity

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  • Knockdown has no effect on combat.

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    S
    Without testing it, I believe that you can not flee while knocked down.
  • Possible unintended behavior with dual wield

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    P
    Yeah, I don't think that should be allowed even though the benefits are negligible.
  • Troll infinite loop

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  • Notes to immortals

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    SynS
    A few people have told me they tried sending notes to "immortals". Now fixed - also added "imms" and "gods" to the list.
  • Kherz not dropping stuff

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    SynS
    I think a "mob dispellall" command would probably be the best way to handle this - a function that dispels all affects from the MOB and sets visibility to on in case of dark rooms. I'll get one in ASAP.
  • Arrow damage from NPK

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    SynS
    Fixed.
  • Mounts carry an unlimited amount of items.

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    SynS
    This was not only a bug with mounts, but indeed with giving items one-at-a-time to ANY char (!!) ( 4) You give a 16-ton weight to Testnewb. 8O Now fixed 8)
  • Reboot allows you to keep shift effects while not shifted.

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    SynS
    Fixed. With a little bit of coding, both the shift state and shift affects will now save over logouts and reboots.
  • Whisper

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    NibelungN
    I'm wondering if this is just a visibility issue. If the mob tried to remember you and couldn't SEE you, $q would expand to "someone".
  • Protected Mobs

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    SynS
    Couldn't replicate with either mort or immort. Stat mob errol: Name: Errol, the priest Vnum: 11208 Race: human Sex: male Room: 11209 Str: 25(25) Int: 25(25) Wis: 25(25) Dex: 25(25) Con: 25(25) Hp: 9721/9721 Mana: 0/0 Move: 1310/1310 Practices: 0 Trains: 0 Lv: 100 Align: 0 Gold: 0 Silver: 0 Exp: 0 Karma: 0 Pneuma: 0 QuestPoints: 0 Armor: pierce: 0 bash: 0 slash: 0 magic: 0 Hitroll: 6 Damroll: 187.653915 [109] Size: medium Position: standing Wimpy: 0 Idle: 0 minutes Damage: 12d30 Message: pound Fighting: (none) Carry number: 0 Carry weight: 0 Act : npc sentinel protected Mort: Large Marble Hall - # - (-----------------------------------------------) W<---(A)--->E - S - +----------+ This is a continuing hall leading to the offices of + S + the respective political leaders of the city. The walls + | + are carved from slabs of white marble, and various decorations + O-O-@-S + design the place where all of Plith's culture meets + | + together. To the north of you are the chambers of + O-O + the Town Council. To the east is the church enrollment +----------+ office. To the west is the Plith Gaol. [NEWS][CHANGES]<2850h 2850m 2999v> Syn has arrived. [NEWS][CHANGES]<2850h 2850m 3000v> k errol Errol, the priest is protected by the gods. Immort: [Room 11209] Large Marble Hall - # - (-----------------------------------------------) W<---(A)--->E - S - +----------+ This is a continuing hall leading to the offices of + S + the respective political leaders of the city. The walls + | + are carved from slabs of white marble, and various decorations + O-O-@-S + design the place where all of Plith's culture meets + | + together. To the north of you are the chambers of + O-O + the Town Council. To the east is the church enrollment +----------+ office. To the west is the Plith Gaol. xf errol Transferred Errol, the priest to Large Marble Hall (11209) k errol Errol, the priest's pound scratches you. Errol, the priest is in excellent condition. peace Done.