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Class Switching

Scheduled Pinned Locked Moved Suggestions Archive
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  • DarigaazD Offline
    DarigaazD Offline
    Darigaaz
    registered
    wrote on last edited by
    #15

    I think instead of the vulnerability/resist system you suggest, which could be quite viable, a system like I suggested before would be better.. it's somewhat the opposite; if you go more than one of a type of class, you get stronger in that profession… for more explanation, refer to my earlier post.

    Sentience´s Resident Dragon

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    • JazelleJ Offline
      JazelleJ Offline
      Jazelle
      registered
      wrote on last edited by
      #16

      <quote author="Darigaaz">@Darigaaz:

      I think instead of the vulnerability/resist system you suggest, which could be quite viable, a system like I suggested before would be better.. it's somewhat the opposite; if you go more than one of a type of class, you get stronger in that profession… for more explanation, refer to my earlier post.</quote>

      Still if you don't have or are limited in one profession there should be some kind of vulnerablity. If a person goes all warrior they are not (other than with weapons and potions) going to have much defence against someone casting magic.

      The last Mystic -

      All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

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      • S Offline
        S Offline
        Specialk
        newly_registered
        wrote on last edited by
        #17

        How long has the current mage, theif, etc thing been working? Yeah it does limmit a lot of stuff but it helps make the game more balanced, I think some classes are a little too screwed up and need fixing, such as the necro, and i think there should be hand to hand weapons like iron knuckles etc. But over all the system we have now helps create balance.

        The warrior classes are balanced, they make it hard to chose because they all have good qualities.

        Mage classes are kinfa favored to druids for the enchant ability from what i am seeing, but some people still branch off.

        Sorcerred and Wizards are good but other than drain life and if you want to be nice the resorect spell, necros need some work from what i see.

        And I don't really go to far into the thief classes but bards have some dealdy songs, and at an early level they can REALLY do some damage fast with the dispel song. I ahve never used them though so I don't know how they work.

        In conclusion I think that sytem works and I like it the way it is.

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        • DarigaazD Offline
          DarigaazD Offline
          Darigaaz
          registered
          wrote on last edited by
          #18

          I also think the current system works relatively well and certainly isn't bad now. However, the way it is, everyone has everything; everyone has heal, everyone has blind, everyone has all 4 types of classes and we're all very similar in skill sets. I want to see characters get specialized in one area. This allows for much more diversity, and adds vastly more, I think, fun to the game. Just think if in real life everyone was the same, or at least like 80-90% the same; life would be absurdly boring.

          Sentience´s Resident Dragon

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          • SynS Offline
            SynS Offline
            Syn
            retired
            wrote on last edited by
            #19

            I think the response has been positive so far. This has pretty deep implications, so I'm not going to implement it until I'm ready (i.e. I'm not going to work it into this next update, but I will definitely look at implementing it thereafter). I'm polishing up the new version and it's looking better and better. Thank you all for your feeback.

            Dari, I agree with the need for variety. I think it's really bland when everyone has heal/blind etc- I think the complexity that would arise from having truly diverse class choices would be much better for game dynamics and PK as a whole.

            I've gotten the feedback I need on this topic so far, so I'm gonna un-sticky it but leave it open in case anyone wants to add anything else. I'll dig it back up when I start working on this, which won't be for a little while… but it's still open for discussion.

            In the meantime please comment on my other post about mage spells 8)

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            • I Offline
              I Offline
              Ithilidin
              registered
              wrote on last edited by
              #20

              If subclass changes are going to be made, I think that there would need to be an adjustment to skills. A three class warrior should have an advantage over an all single class person. First class warrior should see easy to use weapons such as dagger, sword, staff and exotic. I say exotic because it really could mean just anything you pick up and use as a weapon. Be given dodge, second attack and other minor skills, save the magical items usage. This sort of treatment should used across all classes. A one class mage casting fireballs and such just doesn't make sense to me. Or a first class thief blackjacking and slitting people.

              As stated somewhere else, I have always been a proponent of giving hidden skills and spells to the specified class. For example, a third class cleric could gain a spell called heaven's wrath, that would not be a known skill until they reach the right level and class requirement. Or disguise for the four class person, which would in effect be a shift type skill. They could disguise themselves to be a mob of the area they are currently in. Due to the generalization of their skills, they are better adept at being able mimic their surroundings.

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              • T Offline
                T Offline
                Tone
                registered
                wrote on last edited by
                #21

                I didn't see anyone mention to rp factor about all this. If you think about it like you said everyone has all four classes as it is now. You and a friend play and one could solely be a spellcaster whereas the other solely a warrior/thief classes and it would make interesting forms and add a little bit or a lot to the playing experience. I think it would encourage people to form. After all someone who is all mage or warrior is not going to go kill some supermobs solo with just one set of classes. I don't know if i explained it right but I tihnk you guys understand. Just think of the rp it could encourage

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                • I Offline
                  I Offline
                  Ithilidin
                  registered
                  wrote on last edited by
                  #22

                  This is by no means complete, balanced, anatomically correct or anything like that. It is meant to display what I had meant from my previous post. Some adjustments were made as stated. It is also based on that there will still be three classes per class, with an open ended fourth.

                  feign - This skill I took away from classes because I feel that it should be more of a vampire or lich skill. I could see it as a thief skill

                  healing hands - This skill I took from mage class since the help file says it is a cleric spell

                  light shroud - Due to their holiness, I took this from the mage class as well and gave it to cleric

                  enchant armor - Being as they are good with the arcane, mages should naturally get this

                  enchant weapon - See enchant armor

                  enchant artifact - Not a spell, but should be for mages. Allows them to enchant jewelry and artifacts. Third class spell.

                  scrolls - Due to their magical nature, clerics and mages get this early. Thieves, after having spent time around such things, pick it up late in their career.

                  wands - Too magical for anyone but mages to understand how to use.

                  staves - Given to clerics and mages for their arcane abilities.

                  recall - remove the move cost from word of recall and leave it on recall

                  [global skills]:

                  hand to hand

                  recall

                  single weapon style

                  [mage skills]:

                  First class:

                  armor

                  burning hands

                  cancellation

                  chill touch

                  colour spray

                  dagger

                  faerie fire

                  infravision

                  magic missile

                  quarterstaff

                  scrolls

                  shield

                  shocking grasp

                  stone skin

                  weaken

                  Second class:

                  acid blast

                  blindness

                  charm person

                  control weather

                  death grip

                  dispel magic

                  earthquake

                  energy drain

                  entrap

                  fireball

                  fireproof

                  fly

                  giant strength

                  haste

                  lightning bolt

                  locate object

                  lore

                  inferno

                  invisibility

                  pass door

                  sleep

                  staves

                  summon

                  wands

                  Third class:

                  afterburn

                  animate dead

                  chain lightning

                  channel

                  dispel room

                  electrical barrier

                  gate

                  improved invisibility

                  kill

                  mass invis

                  nexus

                  raise dead

                  room shield

                  silence

                  slow

                  starflare

                  summon

                  web

                  [cleric skills]:

                  First class:

                  armor

                  bless

                  cause serious

                  continual light

                  create food

                  create rose

                  create water

                  cure serious

                  detect hidden

                  detect magic

                  dodge

                  fireproof

                  flail

                  mace

                  meditation

                  quarterstaff

                  refresh

                  scrolls

                  spear

                  underwater breathing

                  Second class:

                  brew

                  call lightning

                  cause critical

                  create spring

                  cure blindness

                  cure critical

                  cure disease

                  cure poison

                  detect invis

                  dispel evil

                  dispel good

                  earthquake

                  flamestrike

                  fly

                  identify

                  kicking

                  lore

                  martial arts

                  reverie

                  scribe

                  skull

                  staves

                  stone skin

                  Third class:

                  blindness

                  calm

                  catch

                  control weather

                  cosmic blast

                  counterspell

                  curse

                  deep trance

                  demonfire

                  dirt kicking

                  enchant armor

                  enchant weapon

                  frenzy

                  harm

                  heal

                  healing hands

                  holy word

                  light shroud

                  mass healing

                  plague

                  poison

                  remove curse

                  sanctuary

                  summon

                  third eye

                  word of recall

                  [thief skills]:

                  First class:

                  blackjack

                  dagger

                  dodge

                  enhanced damage

                  hide

                  pick lock

                  scan

                  sword

                  Second class:

                  acrobatics

                  backstab

                  crossbow

                  detect traps

                  haggle

                  peek

                  sneak

                  steal

                  Third Class:

                  circle

                  envenom

                  hunt

                  lore

                  second attack

                  slit throat

                  [warrior skills]:

                  First class:

                  axe

                  bash

                  dagger

                  dodge

                  fast healing

                  kick

                  mace

                  second attack

                  spear

                  sword

                  Second class:

                  archery

                  bow

                  dirt kicking

                  enhanced damage

                  polearm

                  rescue

                  shield and weapon style

                  shield block

                  third attack

                  two-handed weapon style

                  whip

                  Third class:

                  circle

                  disarm

                  dual wield

                  exotic

                  fourth attack

                  intimidate

                  mount and weapon style

                  parry

                  scrolls

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                  • MythologyM Offline
                    MythologyM Offline
                    Mythology
                    registered
                    wrote on last edited by
                    #23

                    Personally, I don't feel being able to go multiple mage classes would work well. It would give people the option of choosing their classes better, but it could also make out for some really shitty characters too, and then the people would just complain about that. I went these classes and no cure blind! how could this be!

                    I'll hafta throw in a no vote for this one. The 4 class idea has worked well so far.

                    Maybe make specializing in a certain field part of the Guru aspect? nobody has talked about Guru much lately.

                    -Mythology, the Anonymous Anarchist

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                    • A Offline
                      A Offline
                      Anonymous
                      wrote on last edited by
                      #24

                      Being able to pick any class whether its one of each or 4 mage classes is a pretty cool idea. However if the good spells/skills are removed and saved only for multiclasses of the same type of class, where you'd get the best stuff if you go all the same class type, I don't think it would result in a lot of good characters. If you went all 4 classes in 1 type, you'd be good at 1 thing. If you wanted a balanced character and chose 4 different types of classes, you'd end up being good at nothing.

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