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PK Changes

Scheduled Pinned Locked Moved Adjustments Archive
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  • A Offline
    A Offline
    Arkain
    registered
    wrote on last edited by
    #61

    <quote author="Mittens">@Mittens:

    I do as well, though if arena is going to be considered a PK/dangerous area then people aren't going to be able to summon to… say, the recall in Aeth. Aside from that, it sounds great.</quote>

    You couldnt summon to the arena in the first place

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    • SynS Offline
      SynS Offline
      Syn
      retired
      wrote on last edited by
      #62

      OK, I changed it so that to summon someone 20 or lower levels below you (who doesn't have PK on), you must NOT be within 7 rooms of a dangerous area.

      Coupled with this I have added a new skill for siths called "sense danger" which allows them to sense PK areas… it's adjustable, you type danger <1-4> and if there is a PK area 1-4 rooms away, it will show you [DANGER to the <direction>] when you look in the room. It's just something to boost siths a little who need boosting.

      additionally i've cleaned up ranged code a bit and reinforced that NOBODY should be able to do any kind of ranged damage from a safe room.</direction>

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      • JazelleJ Offline
        JazelleJ Offline
        Jazelle
        registered
        wrote on last edited by
        #63

        <quote author="Syn">@Syn:

        OK, I changed it so that to summon someone 20 or lower levels below you (who doesn't have PK on), you must NOT be within 7 rooms of a dangerous area.

        Coupled with this I have added a new skill for siths called "sense danger" ….

        additionally i've cleaned up ranged code a bit and reinforced that NOBODY should be able to do any kind of ranged damage from a safe room.</quote>

        Damn those all are great! Keep up the good work!

        The last Mystic -

        All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

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        • ArdghalA Offline
          ArdghalA Offline
          Ardghal
          registered
          wrote on last edited by
          #64

          I love the results of some of these debates here. KEEP IT GOING.

          <color color="#4000FF">Inconceivable!</color>

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          • D Offline
            D Offline
            Dias
            newly_registered
            wrote on last edited by
            #65
            `[*]<1527hp 1474mp 1603mv 7960835Tnl>
            
            Beastmaster draws the rejected bolt of vengeance from a small quiver and takes careful aim at you!
            
            [*]<1527hp 1474mp 1603mv 7960835Tnl> 
            Beastmaster fires a crossbow of the titans at you!
            Beastmaster does UNSPEAKABLE things to you!
            You have been KILLED!!
            
            The Town Crier announces 'Dias has been slain by Beastmaster in the arena!'
            Your force shield shimmers then fades away.
            You feel yourself slow down.
            You no longer see in the dark.
            You feel weaker.
            You are no longer invisible.
            You feel solid again.
            You no longer see invisible objects.
            The white aura around your body fades.
            Your skin feels soft again.
            Your disembodied soul rises from your mutilated corpse.
            [Dias has been KILLED at Under a Waterfall!!!]
            You have been defeated in the arena!
            
            The guards drag your body back to a safe place where you awake from your slumber.` 
            
            Note I have sanc as you can see and -892 ac and was wearing a shield.  I think the damage really needs to be looked at.
            
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            • SynS Offline
              SynS Offline
              Syn
              retired
              wrote on last edited by
              #66

              OK as far as scrolls go… I kind of agree and disagree at the same time. I agree that a scroll of dispel magic, silence, slow, or something like that is way too powerful. At the same time, what is a graceful way of deciding which spells shouldn't be scribable? Everytime I add a spell from now on am I going to have to ask myself the question of whether or not this should be scribable to a scroll?

              Also I like the idea of interaction between players that comes from having other people scribe your scrolls from you. Having your scrolls or potions created by an alt however is cheap and shouldn't be done. Keep in mind you can burn up the persons scroll they are reciting with fireball, etc... and every spell you put on a scroll decreases the effectiveness(level) of the others. Is there any way of avoiding the problem of scrolls being too powerful without making a list of spells you can't scribe? Kill spell I think is a special case. Keep thinking on this one.

              To prevent people from making scrolls for their alts maybe I should make it that you can't place magical items on the floor or they dissolve or something. I think this way it would be a lot easier to bust people for multiplaying their druid if they had to give it directly, what do you all think?

              Still working on the fixing people's skills problem :>

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              • I Offline
                I Offline
                Ithilidin
                registered
                wrote on last edited by
                #67

                Oh! And don't forget about people auctioning to their alts :P

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                • inimicalI Offline
                  inimicalI Offline
                  inimical
                  registered
                  wrote on last edited by
                  #68

                  Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.

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                  • JazelleJ Offline
                    JazelleJ Offline
                    Jazelle
                    registered
                    wrote on last edited by
                    #69

                    <quote author="Inimical">@Inimical:

                    Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.</quote>

                    while I don't mind scrolls used for npc fights between players I think they should not be allowed. You have to use the skills/spells and ablities your player has at the time in those fights. Potions I think with pk fighting should be just restricted to healing and defencive spells for the person. There are too many people using spells they don't normally have in fights.

                    Also I have noticed that tweak to range weapons for crossbow is now a count of 5 before it kicks in. That is a bit tooo long. Often now I can't pick up the bolt fast enough to prevent a mob from getting it. The ticks need to be shorten there.

                    The last Mystic -

                    All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

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                    • SynS Offline
                      SynS Offline
                      Syn
                      retired
                      wrote on last edited by
                      #70

                      <quote author="Jazelle">@Jazelle:

                      <quote author="Inimical">@Inimical:

                      Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.</quote>

                      while I don't mind scrolls used for npc fights between players I think they should not be allowed. You have to use the skills/spells and ablities your player has at the time in those fights. Potions I think with pk fighting should be just restricted to healing and defencive spells for the person. There are too many people using spells they don't normally have in fights.

                      Also I have noticed that tweak to range weapons for crossbow is now a count of 5 before it kicks in. That is a bit tooo long. Often now I can't pick up the bolt fast enough to prevent a mob from getting it. The ticks need to be shorten there.</quote>
                      Is this using a quiver? Having arrows/bolts in a quiver reduces time length by 1/2. I realise there's some bugginess with the quiver that needs to be fixed though (like not being able to put arros in them, etc).. working on this.

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                      • inimicalI Offline
                        inimicalI Offline
                        inimical
                        registered
                        wrote on last edited by
                        #71

                        The tweak to archery time in combat substantially reduces its usefulness while levelling. Not sure if that was part of the plan or not.

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                        • MittensM Offline
                          MittensM Offline
                          Mittens
                          registered
                          wrote on last edited by
                          #72

                          <quote author="Arkain">@Arkain:

                          <quote author="Mittens">@Mittens:

                          I do as well, though if arena is going to be considered a PK/dangerous area then people aren't going to be able to summon to… say, the recall in Aeth. Aside from that, it sounds great.</quote>

                          You couldnt summon to the arena in the first place</quote>

                          Those three dots are called an ellipsis, and sometimes in the English language they can be used to indicate an example of an omitted list of ideas. Thus, I was not saying that you cannot summon to an arena, I was saying that you cannot summon to recall in Aeth because it's really close to the arena. Got literacy?

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                          • JazelleJ Offline
                            JazelleJ Offline
                            Jazelle
                            registered
                            wrote on last edited by
                            #73

                            <quote author="Syn">@Syn:

                            <quote author="Jazelle">@Jazelle:

                            <quote author="Inimical">@Inimical:

                            Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.</quote>

                            while I don't mind scrolls used for npc fights between players I think they should not be allowed. You have to use the skills/spells and ablities your player has at the time in those fights. Potions I think with pk fighting should be just restricted to healing and defencive spells for the person. There are too many people using spells they don't normally have in fights.

                            Also I have noticed that tweak to range weapons for crossbow is now a count of 5 before it kicks in. That is a bit tooo long. Often now I can't pick up the bolt fast enough to prevent a mob from getting it. The ticks need to be shorten there.</quote>
                            Is this using a quiver? Having arrows/bolts in a quiver reduces time length by 1/2. I realise there's some bugginess with the quiver that needs to be fixed though (like not being able to put arros in them, etc).. working on this.</quote>

                            Yep I have a small quiver they are put into.

                            The last Mystic -

                            All things are possible - until you open the box. - Ref. to Schrödinger´s Cat

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                            0
                            • I Offline
                              I Offline
                              Ithilidin
                              registered
                              wrote on last edited by
                              #74

                              You don't need to put them in the quiver for it to get the half bonus. I had 50 arrows in my inventory and all fired just by wearing the quiver and nothing in it.

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                              0
                              • inimicalI Offline
                                inimicalI Offline
                                inimical
                                registered
                                wrote on last edited by
                                #75

                                It would be handy if the shoot command defaulted to the mob/player you're are currently fighting if used in combat, like bash, kick, etc. Good going on fixing the "mobs don't attack when you shoot them" bug too.

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                                • SynS Offline
                                  SynS Offline
                                  Syn
                                  retired
                                  wrote on last edited by
                                  #76

                                  <quote author="Inimical">@Inimical:

                                  It would be handy if the shoot command defaulted to the mob/player you're are currently fighting if used in combat, like bash, kick, etc. Good going on fixing the "mobs don't attack when you shoot them" bug too.</quote>
                                  OK, seems like you guys have pointed out a few good bugs to fix with shoot (i.e. if you quiver is empty and you wear it, it still gives you the bonus if it finds arrows in your inv).

                                  Also yeah I have made it so if you shoot mobs they get pissed and come after you :> They don't come after you instantly, and can lose track and go back to where they are if you get far enough away and get to a safe room… should make things more things more interesting 8)

                                  Also it makes the hide command useful (if you hide for a sec successfully, then mobs will stop chasing you)

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                                  0
                                  • R Offline
                                    R Offline
                                    RedRaven
                                    registered
                                    wrote on last edited by
                                    #77

                                    Arkain has a few scratches.

                                    • <7500mv>3800/3800hp 3574/3574mp 3838/3838mv

                                      10301004tnl 175/640lb 087

                                      You block Arkain's attack with your shield.

                                      Arkain's slash devastates you.

                                      Arkain's slash devastates you.

                                      Arkain's slash maims you!

                                      Arkain's slash maims you!

                                      You nimbly backflip away from Arkain's attack.

                                      Arkain parries your attack.

                                      Arkain nimbly backflips away from your attack.

                                      Arkain nimbly backflips away from your attack.

                                      Arkain begins attacking Rochester!

                                      Arkain dodges Rochester's attack.

                                      Rochester's pound injures Arkain.

                                      Rochester's pound injures Arkain.

                                      Arkain nimbly backflips out of Rochester's attack.

                                      Rochester[100%]

                                      Arkain has a few scratches.

                                      • <7500mv>2805/3800hp 3574/3574mp 3835/3838mv

                                      Four successful hits and 1k damage thru sanc and -800ac? That is averaging 250 a hit. Excessive even with an ataraxia, and this wasnt an ataraxia if it was slash. This coupled with only 2 of my defenses triggering and 5 of his is BS in my opinion.

                                      This was only one round but the whole fight went this way. My defense choices are as many as his (at least) and all mastered. Only 12 levels different should not make that big a difference in defenses triggering.

                                      FYI, not a pick on Arkain post, just happened to be who I was fighting, would be upset whomever it was.

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                                    0
                                    • A Offline
                                      A Offline
                                      Arkain
                                      registered
                                      wrote on last edited by
                                      #78

                                      <quote author="RedRaven">@RedRaven:

                                      Arkain has a few scratches.

                                      • <7500mv>3800/3800hp 3574/3574mp 3838/3838mv

                                        10301004tnl 175/640lb 087

                                        You block Arkain's attack with your shield.

                                        Arkain's slash devastates you.

                                        Arkain's slash devastates you.

                                        Arkain's slash maims you!

                                        Arkain's slash maims you!

                                        You nimbly backflip away from Arkain's attack.

                                        Arkain parries your attack.

                                        Arkain nimbly backflips away from your attack.

                                        Arkain nimbly backflips away from your attack.

                                        Arkain begins attacking Rochester!

                                        Arkain dodges Rochester's attack.

                                        Rochester's pound injures Arkain.

                                        Rochester's pound injures Arkain.

                                        Arkain nimbly backflips out of Rochester's attack.

                                        Rochester[100%]

                                        Arkain has a few scratches.

                                        • <7500mv>2805/3800hp 3574/3574mp 3835/3838mv

                                        Four successful hits and 1k damage thru sanc and -800ac? That is averaging 250 a hit. Excessive even with an ataraxia, and this wasnt an ataraxia if it was slash. This coupled with only 2 of my defenses triggering and 5 of his is BS in my opinion.

                                        This was only one round but the whole fight went this way. My defense choices are as many as his (at least) and all mastered. Only 12 levels different should not make that big a difference in defenses triggering.

                                        FYI, not a pick on Arkain post, just happened to be who I was fighting, would be upset whomever it was.

                                        ataraxia were changed, and it was on xtrasp not redraven…... and i have 130hitroll and 100 damrolll and you were mounted so u only get a couple defenses.. and u were faerie fired so u had lke -600 armor</quote>

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                                      • I Offline
                                        I Offline
                                        Ithilidin
                                        registered
                                        wrote on last edited by
                                        #79

                                        <quote author="Inimical">@Inimical:

                                        It would be handy if the shoot command defaulted to the mob/player you're are currently fighting if used in combat, like bash, kick, etc. Good going on fixing the "mobs don't attack when you shoot them" bug too.</quote>

                                        I would love it if smite did this as well.

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                                        0
                                        • XavisX Offline
                                          XavisX Offline
                                          Xavis
                                          registered
                                          wrote on last edited by
                                          #80

                                          With Draconians, I think their breathe skills need a drastic uppage in damage that is directly linked to their level. (Around the damage bows and arrows give)

                                          The higher in level the Dracons get, the more damage their breathe does and the more mv it saps.

                                          Of course, there should be some downtime before you're able to use it again :P

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