Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

NodeBB

U

Upir

@Upir
registered
About
Posts
26
Topics
7
Shares
0
Groups
1
Followers
0
Following
0

Posts

Recent Best Controversial

  • Remort races!
    U Upir

    I didn't write anything about adding any of the things that I wrote. I just know a bit about them and was listing things about vampires to help generate ideas for things to be added. It was the big guy who suggested vampires growing a tail for an extra attack. It'd be cool if all the remort races got an extra attack though. Btw, don't forget about the elves who make shoes and the Keebler elves.

    Adjustments Archive

  • Remort races!
    U Upir

    Vampires are supposed to be super strong, super fast, can fly (depending on which version you're talking about), have psi abilities, and can see in the dark (plus more that I can't think of right now). :) I'd comment on the other races, but I don't know much about those so it wouldn't be a fair representation of those races. 8)

    Adjustments Archive

  • Remort races + Remort abilities
    U Upir

    Here's some info for a few of the races: (This is correct to the best of my knowledge)

    Titan

    Resist: Fire, Cold

    Vuln: Lightning

    Racial Affects: None

    Special Abilities: Titanic Attack, Giant Strength (the spell, not a natural affect)

    Dwarf

    Resist: Fire, Cold, Lightning, Acid

    Vuln: Drowning

    Racial Affects: Infrared, Regeneration

    Special Abilities: Berserk, High Strength & Constitution

    Human

    Racial Affects: +3 for class bonuses

    Minotaur

    Immune: Cold

    Vuln: Fire

    Racial Affects: Regeneration

    Special Abilities: Charge

    Vampire

    Immune: Poison

    Resist: Disease

    Vulns: Fire, Holy, Light

    Racial Affects: Detect Invis/Hidden

    Special Abilities: Shape Shifting, Consume, Bite

    Drow

    Resist: Charm

    Vulns: Light, Silver

    Racial Affects: Infrared

    Special Abilities: Speed Swerve, Crossbow

    Adjustments Archive

  • Star Chart Theorem
    U Upir

    I don't know if this has been discussed before, but it would be great if the Star Chart worked from the Wilder too. There could be a distance limit set up so you can't use it from the second continent.

    Adjustments Archive

  • Minotaurs
    U Upir

    A stunning gore attack would affect all races, not just vampires eh?

    Adjustments Archive

  • Lore skill
    U Upir

    The classes were just a suggestion to make it different from the "other" game where the thief class gets it. It'd be a nice global skill to have though. I'm not sure what that thing was in the first post.

    Adjustments Archive

  • Lore skill
    U Upir

    Can lore be made a global skill? I think that lore is a pretty basic skill and that it is not a class-defining skill. Both the cleric and mage classes are wisdom and knowledge based classes so lore could fit as a global skill for either of those classes.

    Adjustments Archive

  • Silky Sack of Sentience
    U Upir

    Thanks for the explanation Syn. I'd much rather have a Sack that works than a broken Sack. Hmm, that doesn't sound right… anyways... I can only bring in around 300 souls per trip.

    Suggestions Archive

  • Silky Sack of Sentience
    U Upir

    There any chance of the weight reducer on the Silky Sack being changed to 0% instead of 1%? That'd be cool! :D

    Suggestions Archive

  • Spell casting success rate
    U Upir

    You must've been bored to do that with the die. If you chose 4 as the failure, it would've resulted in a 16% failure rate. Even if the mastered spell/skill was at 99% it's still possible to get like 10 failures in a row since there'd be a 1% chance of failure with each cast. 40% was based on a 4/10 successful cast trial. :)

    Suggestions Archive

  • Spell casting success rate
    U Upir

    Is it possible to make successful casts of spells reflect the percent at which one has them raised? Like if a player has a spell at 75%, it would have a 75% chance of casting successfully, instead of having a success rate of 40%.

    Suggestions Archive

  • Remort Descriptions
    U Upir

    Scratch that, there's an even better description of what a fiend would be like. When Dracula transforms in the movie Van Helsing, that's what a fiend would look like eh? Except it'd be black with red eyes.

    Gossip Archive

  • Neutral Open slot
    U Upir

    I remember the feline race idea and thought it was pretty cool. I believe they were first called Liger, then Myan. Here are a couple of other ideas that I had…

    Mutant - since mutations happen naturally

    Ape/Simian - part human, part gorilla/chimp/baboon/etc

    Magical - magic based race like pixie or something

    Suggestions Archive

  • Saving memory?
    U Upir

    When people get quests and have parts to recover objects (key, jacket, marble, gavel) those items are automatically generated by the game, but when players quest complete without getting those items, they remain behind. Would it help save memory if when players completed quests, the uncollected items are automatically removed, the opposite of when you request? There would be a lot less items just sitting in rooms and taking up memory right?

    Suggestions Archive

  • Survey while the game is down
    U Upir

    That is a pretty long survey. You all really must've been bored to fill that thing out. I must be bored too since I read them all.

    Discussion/OOC

  • Necromancer… remember that mage subclass?
    U Upir

    Can the kill spell be made more effective/strong? I was going around Olaria and casting it on random NPCs roaming the streets and they regularly resisted the spell. I'm level 102 and I'm sure most of those mobs are less than half that level.

    Suggestions Archive

  • Skills/Subclasses
    U Upir

    Change the kill spell back to how it used to be. :) Oh, and how about making lore a global skill where you can use it to look at items your level or lower, and use identify to lore items above your level.

    Adjustments Archive

  • Quest timer
    U Upir

    I'm not sure if it's supposed to work how it is, but the quest timer goes down 1 minute every 2 tics instead of every 1 tic. When you finish with a quest, your 5 minutes remaining until the next quest actually lasts 10 minutes. Not complaining, just wondering. :)

    Adjustments Archive

  • Quest Item Prices
    U Upir

    I agree that quest items shouldn't be easily gotten, but on the other hand, it shouldn't take 6 months of nothing but questing either (I know, depends which item). And yes, you'd have to lose one of those quest items in CPK to know what it feels like.

    Adjustments Archive

  • I think this GQ is Doomed
    U Upir

    I didn't start looking at this board until recently so all I saw was in game notes. I'll be watching here from now on. From what I heard about the global, you Imms made another fine global, only problem was the crashing. I will be eagerly awaiting the next one whether it's the same or new! :)

    Gossip Archive
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups