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150 Topics 1.2k Posts
The place for suggestions more than one year old.
  • Haggle to haggle

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    A
    houston credit unions car loans yxphuy auto loan companies phoenix xjwlrr teen auto bank loan value search kziswb auto loan calculator bad credit xlhmqa free auto loan quotes lwkfgn loans refinance car mymahl how is car loan interest calculated neebum car title loans in norfolk va rmgwxu new auto loan wauwatosa qsvsaw auto loan for a used car imnbij new auto loan jenison rcxbtb bad car credit loan no1 us nayjpq 84 month auto loan rates fmqjeu uk bad credit new car loan lvgfkc car loan financing car cheap insurance kofzpz year auto loan rates jjbfcb car loans in ky ctnjbs finance a new car loan financing tqdfth car loan rates wi vpyheu loan secured with auto rrlomf used auto loan in tulsa lohvqf bad credit car loan asap khqdpw car contract loan personal purchase jmxkre auto loan store online uzsrmw auto car insurance loan refinance nssrnt auto credit loan no virginia brzjhx selling used car with outstanding loan rzjlzk auto equity loans houston dcssdb get bad credit car loan bozofv car auto loan calculator osyoqj low interest rate refinance car loans mzqsjq bank loan used car eifttl auto loan check lxlnjo auto loan gone bad frteev consumer portfolio services auto loans oiwdxa autoloans ca ldmcrn cheap uk used car loans tlgmgi auto title loan formulas sqyhww auto loan small business xaucfr myrtle beach new car loan pfaxix
  • 4th neutral race

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    R
    So Minotaurs ( a sentient bovine in humanoid form) are easier to visualize than a race of humanoid form sentient "rockmen"? Or the almost demihuman Titans? An earth/rock based race is not as common but they do exist elsewhere. Every race on sentience was originally thought of somewhere else. Again the magic/fantasy basis of the game would be enough to allow for these "exotic" races. They could be made more "original" by changing the name and some stats but they would still be based on something else. And again, the elemental earth component of this race would give them at least average human intelligence and dex. Would they suffer trying to hit a small (ie dwarf etc) target sure, but no more or at least not much more than a Titan. Your "average" human, elf, vampire, lich or what ever race would not survive in the adventuring world, the player character of any race is Above average hence the stats.
  • Instrument wear

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    R
    surfacing post
  • Vocalize

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    R
    Wanted to bring this to top again.. also would work something like… syntax.... vocalize "heal" moonstone goes poof A warm feeling....... and you are healed.
  • New Skill Ideas

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  • New Spell Ideas

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  • Finger

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    R
    another resurfaceing post
  • More random eq

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    R
    I really like, don't know if included in update, but looky here
  • Housing

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    something I agree with her on, a rarity and worth bringing up for new features
  • Formal Church Alliances

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    just wanted to post to bring this to surface again. Maybe could be added in the new features. Thanx for looking.
  • New race ideas

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    R
    http://sentience.sanctuary-roleplay.org/forum/viewtopic.php?f=12&t=478 a link to my suggestion.
  • Berserk

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    GzaG
    I would say Mystic but thats one of the old Remort names.
  • Remort Only Island :)

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  • Chat entry points

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    why not just go look for the geldoff?
  • Some Non-Random Quest Ideas

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    T
    Ah in case any misunderstanding. The big reward would be like if your level 30 and do all the explore area quests for first class you could get a bonus of qp, practices, and gold for completeing them all. If you are fourth class and do all the quests you would only get the extra reward for completing the fourth class ones. I am sure we would have to find a way for the already remorted 120's to do these since we have a lot of older players.
  • Sith Toxins, Too Long!

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    TieryoT
    Toxins appear to be fixed (as far as I can tell) with a recent update. I do suggest starting a list of skills that need adjustment, over in the adjustments -> skills and spells forum.
  • Leveling System

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    SynS
    <quote author="Ithilidin">@Ithilidin: I suggested to Syn a couple of things for making levelling easier. The first is reducing the penalty on exp for level difference a bit. The second is to add on exp on damage that is done, 10-25% of the damage you do, you get as exp. So, if you do 200 damage on a hit, you could gain 20 to 50 exp for hitting them, plus your normal exp for killing. The third was to increase bonuses for grouping with people. Normal exp for two people, 75% for three people, 60% for four people and 50% for five or more. This will encourage people to kill things much higher than themselves for better rewards rather than always staying in the same area by themselves. Also, to encourage exploration of areas, random teleporting, wizi mobs could be introduced into the game that will hop between open areas. If a player runs into one of these, exp/coins could be rewarded to them.</quote> These all sound like very good ideas, I like the idea of getting exp per hit (or perhaps per skill landed). Bonuses for group exp sound good too. As soon as our builders get in some good quests we'll have those give decent amounts of exp, but you can only get them once.
  • Colors and Channel Tags

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    MythologyM
    For people who don't like the color scheme, most of them are able to change the default colors for most things within the program they connect to the mud with (zmud, gmud, mushclient, et all). While it seems like it would be a fantastic thing to do, I personally feel other aspects of the game are in need of attention moreso than the colors. I would not say scrap the idea, however, but instead focus on changes that could bring in more players.
  • Lockers

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    MythologyM
    I agree with Redraven to a limit, but that is all. Personally, I feel that having storage space = to 100 should be sufficient (10k gold a month). That way it isn't possibly abusable. I have no idea how it could be at the moment, but I'm sure others more crafty than I at abusing and cheating altogether would have a better idea.
  • Global

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